Monument ShadowMUD

Administrator: Terok, Icewolfz ArchWizards..: Kataro, Lox, Daihsan Elders.......: Dusk, Lotus Creators.....: Ideysus, Newt
700 years have passed since Ridorthu awakened the Power. Though the war was won and the Power defeated for a time, other Powers have found our quiet realm and even now mass upon our borders. Let us defeat these new enemies without awakening the most ancient one.
* Caine, Fallstaff, Mop, Sabbthiel, Void *


ShadowMUD is a text-based MUD with a Medieval Fantasy theme. It is based ultimately off Nightmare 3's code. ShadowMUD's went down at some point in 2005 and after it became clear the MUD was not going to be restored a new staff attempted to rebuild from scratch.


    Updated driver to 2.27 to try and fix memory crashing and add other features - Icewolfz

    Mud reboot time was adjusted to 4 days instead of 5 days to attempt to better handle memory crashing - Icewolfz

    Tundra has been upgraded, predators are more aggressive and more monsters wander around - Icewolfz

    New races goblin and lizardfolk added and the return of two classic races of orc and half-orc. - Icewolfz

    The mud was down for a period of time, it seems the server had some type of maintance today - Icewolfz


To connect to ShadowMUD you need to use the web client or a telnet client and connect to on port 1030, we also offer a websocket port on 1034 for clients that support websockets. Those that have issues or do not support websockets you can use an older flash version. The default windows/linux client gets old quick and you might find life more comfortable with a proper MUD client such as Icewolfz's client or one of the clients listed at mudconnect.


If you have issues or questions you can email the immortals using the email provided at the login screen, mud mail, chat line or the contact form.

05:23, Lockday, Ketralki 17, 161 AD.

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