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ShadowMUD

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                              W E L C O M E   T O
                              S H A D O W   M U D
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 Administrator: Terok                   700 years have passed since Ridorthu
 ArchWizards..: Icewolfz, Kataro, Lox   awakened the Power. Though the war was
 Elders.......: Dusk, Lotus             won and the Power defeated for a time,
 Creators.....: Ideysus, Newt           other Powers have found our quiet realm
                                        and even now mass upon our borders. Let
                                        us defeat these new enemies without
                                        awakening the most ancient one.
 * Caine, Fallstaff, Mop, Sabbthiel, Void *

About

ShadowMUD is a text-based MUD with a Medieval Fantasy theme. It is based ultimately off Nightmare 3's code. ShadowMUD's went down at some point in 2005 and after it became clear the MUD was not going to be restored a new staff attempted to rebuild from scratch.

Status

2011-10-09:
    On the weekend of the 22th i am going to try and run the first simple invasion, it is not a halloween one saddly just a simple fun one.
        I am giving this notice to allow 2 weeks notice, i plan to do it around evening of hte 22th, around 6 to 8 est give or take, subject to change at any time.
        Now this is a simple one just to test out the invasion systems and to give you ll some fun, it will be fake death.

2011-10-17:
    A change has been made to bags in order to better balance gameplay. Mages can create 3 bags total and their capacity depends on the conjuring skill of the mage. 
        Please see an imm for more information.

2011-10-22:
    Well teh invasion came, we had a few bumps in the road but it all seems to go well, hofully this test will allow us to tweak and improve the game

2011-12-17:
    An update to heat/cold damage was applyed to better balance, if you visit a cold area it may do more damage now.
    Issues with climb have been fixed, they now work correctly
    Some players with satyr as a race had wrong language, login should now correct it.

2011-12-21:
    Drowing, sufficated, tempature damage (cold/heat in rooms), minor direct poison damages have been synced to healing
        this allows us ot better balanace them, along with the sync the damages #s where lowed a little to offset the sync

2011-12-27:
    Some ocean areas where shifted to better suit layout and other reasons, also 2 new ocean areas are open.
        Any bugs or issues report with bug command, any missing or needed details use addme command

2012-01-06:
    An update to the core command system was done to fix some issues and allow for more features for later ideas
        any issues or problems with commands report them

2012-01-07:
    A change to how hit and run tactics has been added, you can no longer run right after you issue a command.
        you can only now run near the end of a command, should help even out game play.

2012-01-07:
    Daze and blind systems where updated to support new features, if you have an issue please bug it.
    Dazing/blindness can now be perm, removeblind and cure have been updated to handle it.
    Katrina also will now removeblind for a price
    

Connect

To connect to the MUD you need a telnet client or use the web client. Connect to shadowmud.org on port 1030. The default windows/linux client gets old quick and you might find life more comfortable with a proper MUD client such as Icewolfz's client or one of the clients listed at mudconnect.

ShadowMUD
03:39, Vaigday, Aenterki 20, 127 AD.