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W E L C O M E T O
S H A D O W M U D
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Administrator: Terok 700 years have passed since Ridorthu
ArchWizards..: Icewolfz, Kataro, Lox awakened the Power. Though the war was
Elders.......: Dusk, Lotus won and the Power defeated for a time,
Creators.....: Ideysus, Newt other Powers have found our quiet realm
and even now mass upon our borders. Let
us defeat these new enemies without
awakening the most ancient one.
* Caine, Fallstaff, Mop, Sabbthiel, Void *
About
ShadowMUD is a text-based MUD with a Medieval Fantasy theme. It is based ultimately off
Nightmare 3's code. ShadowMUD's went down at some point in 2005 and after it became clear the MUD was not going to be restored a new staff attempted to rebuild from scratch.
Status
2011-10-09:
On the weekend of the 22th i am going to try and run the first simple invasion, it is not a halloween one saddly just a simple fun one.
I am giving this notice to allow 2 weeks notice, i plan to do it around evening of hte 22th, around 6 to 8 est give or take, subject to change at any time.
Now this is a simple one just to test out the invasion systems and to give you ll some fun, it will be fake death.
2011-10-17:
A change has been made to bags in order to better balance gameplay. Mages can create 3 bags total and their capacity depends on the conjuring skill of the mage.
Please see an imm for more information.
2011-10-22:
Well teh invasion came, we had a few bumps in the road but it all seems to go well, hofully this test will allow us to tweak and improve the game
2011-12-17:
An update to heat/cold damage was applyed to better balance, if you visit a cold area it may do more damage now.
Issues with climb have been fixed, they now work correctly
Some players with satyr as a race had wrong language, login should now correct it.
2011-12-21:
Drowing, sufficated, tempature damage (cold/heat in rooms), minor direct poison damages have been synced to healing
this allows us ot better balanace them, along with the sync the damages #s where lowed a little to offset the sync
2011-12-27:
Some ocean areas where shifted to better suit layout and other reasons, also 2 new ocean areas are open.
Any bugs or issues report with bug command, any missing or needed details use addme command
2012-01-06:
An update to the core command system was done to fix some issues and allow for more features for later ideas
any issues or problems with commands report them
2012-01-07:
A change to how hit and run tactics has been added, you can no longer run right after you issue a command.
you can only now run near the end of a command, should help even out game play.
2012-01-07:
Daze and blind systems where updated to support new features, if you have an issue please bug it.
Dazing/blindness can now be perm, removeblind and cure have been updated to handle it.
Katrina also will now removeblind for a price
Connect
To connect to the MUD you need a telnet client or use the
web client. Connect to
shadowmud.org on port 1030. The default windows/linux client gets old quick and you might find life more comfortable with a proper MUD client such as
Icewolfz's client or one of the clients listed at
mudconnect.