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W E L C O M E T O
S H A D O W M U D II
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Administrators: Caine, Terok 700 years have passed since Ridorthu
ArchWizards: Dusk, Mop awakened the Power. Though the war was
Elders: Ideysus, Kataro won and the Power defeated for a time,
Wizards: Fallstaff, Lox, other Powers have found our quiet realm
Sabbathiel, Void and even now mass upon our borders. Let
us defeat these new enemies without
awakening the most ancient one.
About
ShadowMUD is a text-based MUD with a Medieval Fantasy theme. It is based ultimately off
Nightmare 3's code. ShadowMUD's went down at some point in 2005 and after it became clear the MUD was not going to be restored a new staff attempted to rebuild from scratch.
Status
- 2009-05-24
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- The MUD is now part of i3. The main factor holding things back is still the combat system, which seems to be a cursed project - those who adopt it suddenly vanish. As before, former and new players are encouraged to log in, with the proviso that a reset is still going to be done in the future. I will be making combat my main project shortly - Ideysus
- 2008-08-31
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- Much of the MUD's main area has been restored from logs and memories. The combat system is the main thing holding back the MUD. A reset of all character data is planned before the MUD is declared officially live. People are still encouraged to login, play around, break things, chat and skip blue chips. It is possible to kill monsters with a very limited set of commands. - Ideysus
- 2007-08-31
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- ShadowMUDii opened. - Ideysus
Connect
To connect to the MUD you need a telnet client. Connect to
shadowmudii.genesismuds.com on port 1030. The default windows/linux client gets old quick and you might find life more comfortable with a proper MUD client such as
Icewolfz's client or one of the clients listed at
mudconnect.