Monument ShadowMUD


[10-11 14:05][Cleric]Icewolfz: bug will mark the room so no need to list that
[10-11 14:06][Cleric]Icewolfz: unlock cell
[10-11 14:06][Cleric]Icewolfz: i think
[10-11 14:06][Cleric]Paleman: *laughs* thats what i get for resting in a cell.
[10-11 14:06][Cleric]Icewolfz: should beable ot get out, unlock or just opening
[10-11 14:06][Cleric]Paleman: had to unlock door with key , door was not visible and couldn't look for it. but if you tried to go out that way it said door is closed.
[10-11 14:07][Cleric]Icewolfz: hmm that is wierd
[10-11 14:07][Cleric]Icewolfz: ah missing the look details its an older section of the mud
[10-11 14:07][Cleric]Icewolfz: a lot of the other areas are missing minor details
[10-11 14:08][Cleric]Icewolfz: as when this place first opened they did a mad dash to readd old areas we lost in crash
[10-11 14:08][Cleric]Icewolfz: so they created like 2000+ rooms from logs quickly intending to go back an fill i ndetails
[10-11 14:08][Cleric]Icewolfz: but time and other things sidetracked them
[10-11 14:09][Cleric]Paleman: ah things happen. myself, i'm slowly *oh so painfully slowly* working on a mud from scratch. so i understand all the fiddly details.
[10-11 14:09][Cleric]Icewolfz: and i have been more focused on fixing core bugs nad making things work
[10-11 14:09][Cleric]Icewolfz: so i know more about mud internals then the missing area details
[10-11 14:10][Cleric]Icewolfz: that and mud clients
[10-11 14:10][Cleric]Icewolfz: know lots on how ot code mud clietns
[10-11 14:11][Cleric]Nova: I know how to break muds and create bugs
[10-22 16:08][Cleric]Nova: how's it going, Paleman?
[10-22 16:10][Cleric]Tyre: Pale man, Pale man!
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19:19, Vaigday, Kantki 15, 171 AD.

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