Monument ShadowMUD


[08-12 02:17][Monk]Icewolfz: i mad ethe gardne path go behide the builder
[08-12 02:17][Monk]Icewolfz: ok monk hall udpated in siva
[08-12 02:17][Monk]Icewolfz: t should now map nicly around the back of the chruch
[08-12 02:17][Monk]Icewolfz: and the 2 'rooms' are now enter/out
[08-12 02:18][Monk]Khord: stat rooms?
[08-12 02:18][Monk]Icewolfz: yeah i basicly shifted the rooms
[08-12 02:18][Monk]Icewolfz: so those that like nice map shoul no logner have overlaps
[08-12 02:18][Monk]Icewolfz: baislcyti 'rotated'
[08-12 02:18][Monk]Icewolfz: to fit in the free room spaces
[08-12 02:18][Monk]Icewolfz: adn i mad the 2 rooms enter/out
[08-12 02:19][Monk]Fred: got an exit error
[08-12 02:22][Monk]Icewolfz: didnt copy it iver
[08-12 02:22][Monk]Icewolfz: fixed onw
[08-12 02:22][Monk]Icewolfz: jus tditn copy wit hteh rest is all
[08-12 02:22][Monk]Icewolfz: should now al lfit in the are anicely with the map
[08-12 02:23][Monk]Icewolfz: think tha twas the last real overlapping map section
[08-12 02:23][Monk]Icewolfz: at least in siva
[08-12 02:23][Monk]Icewolfz: i cnat think of any more
[08-12 02:27][Monk]Fred: cleric hall in siva over laps also
[08-12 02:27][Monk]Fred: but the monk hall lines up great
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13:07, Vaigday, Kepki 15, 170 AD.

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