Monument ShadowMUD

Newbie

[01-29 23:46][Newbie]Icewolfz: help omud map
[01-29 23:46][Newbie]Icewolfz: list most of the data
[01-29 23:46][Newbie]Icewolfz: the omud map is the older text stuff
[01-29 23:46][Newbie]Icewolfz: the same data is in MSDP with similar variable names
[01-29 23:46][Newbie]Icewolfz: every room should have a unquie id
[01-29 23:47][Newbie]Serity: Ah, that's what the AC in the MSDP was. Gotcha.
[01-29 23:47][Newbie]Icewolfz: which can help those that like to do fancy maps and stuff
[01-29 23:47][Newbie]Serity: 'Should'.. yo, if each room doesn't have its own vnum.. :p Unless you use some other data format.
[01-29 23:47][Newbie]Icewolfz: help msdp
[01-29 23:47][Newbie]Icewolfz: list all the msdp stuff
[01-29 23:47][Newbie]Icewolfz: hmm looks liek i did add map add ons
[01-29 23:47][Newbie]Icewolfz: each room has a custom vnum or should
[01-29 23:48][Newbie]Serity: Yah, I saw the MSDP stuff on the website before connecting.
[01-29 23:48][Newbie]Icewolfz: overall should be neough data to pretty much do anything one wants
[01-29 23:51][Newbie]Icewolfz: hmm looks like MSDP data is dated seems i forgot to add weather and enviroment data
[01-29 23:56][Newbie]Icewolfz: ok help msdp now includes the environment varibales
[01-30 00:03][Newbie]Serity: Oh, hey, as a side effect, colors work now too in prompts (rather than <redHP: 555>)
[01-30 00:04][Newbie]Icewolfz: yeah color codes are al lcaps
[01-30 00:05][Newbie]Icewolfz: newbie with only mono as the exception
[01-30 00:06][Newbie]Serity: A'ight, I'll be back laters, got some stuff to do. See ya around :>
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