Monument ShadowMUD


[03-29 22:01][Mage]Icewolfz: 1 hit kill should not effect xp
[03-29 22:01][Mage]Andro: hrm then
[03-29 22:01][Mage]Icewolfz: the xp value is fixed random amt per monster
[03-29 22:01][Mage]Icewolfz: the only varibale parts are the bonuses
[03-29 22:02][Mage]Andro: hrm.
[03-29 22:02][Mage]Icewolfz: as you level up your bonus xp lowers againt the same monsters
[03-29 22:02][Mage]Icewolfz: as they are easier thus you dont get bonuses
[03-29 22:02][Mage]Icewolfz: a risk vs reward system
[03-29 22:02][Mage]Icewolfz: the harder the monster is to kill the more xp you get
[03-29 22:03][Mage]Icewolfz: eg if a newbie kills a monster they get more xp then a legned that kills the same monster
[03-29 22:03][Mage]Icewolfz: to reward the newbie for taking the risk of wlel dying
[03-29 22:04][Mage]Icewolfz: as i na snese it probably take hte nebie also longer to kill the same monster as a legned as well
[03-29 22:04][Mage]Icewolfz: so in theory the
[03-29 22:04][Mage]Icewolfz: the #s should balance some
[03-29 22:04][Mage]Icewolfz: as legned can kill the same mosnters faster the na newbie could
[03-29 22:05][Mage]Icewolfz: least that was the idea whe ni put in the xp bonus systems
[03-29 22:05][Mage]Icewolfz: not sure if it turned out as good as i thought
[03-29 22:05][Mage]Icewolfz: there als oa first kill bonus to encourge eople ot explore
[03-29 22:05][Mage]Icewolfz: for every new kill you get i think it adds extra xp
[03-29 22:05][Mage]Icewolfz: cant rmemeber hte amt but i htink its like 25 or 50% over normal amt
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14:59, Lockday, Altki 2, 181 AD.

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