New Statistics Concept
by Daihsan
Message 28 on The Adventurer's Bulletin Board
This is a beginning framework of what I am envisioning the new systems for statistic usage to look like. I have posted this here to garner attention of what may come about, inquire opinions about it, and to keep everyone in the loop in general.
I do understand that this will be a monumental undertaking and require lots of things to be recoded to conform to the new system, if it is approved and works. So, given that, if this proposal goes forward, bear with us.
Also, before everyone gets up in arms over these changes, if implemented, Icey and I have discussed the possibility of allowing players to reset their stats.
The general framework assumes that everything will be based on a primary statistic, a secondary statistic, and perhaps a single skill (if needed). Granted, certain things may require a secondary skill, as well.
The sections below give some idea to the vision I have to overhaul this system. Please note that none of these are set in stone or absolutes, but a generalization of the vision and framework to make statistics more unique and try to bring a bit more customization and balance to player characters.
HP/SP/MP
--------
Hit Points
Primary : Constitution
Secondary : Strength
Stamina Points
Primary : ???
Secondary : ???
Magic Points
Primary : Intelligence or Wisdom (whichever is higher)
Secondary : Charisma
Other Considerations
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Encumberance
Primary : Strength
Secondary : Constitution
Learning Languages
Primary : Intelligence
Secondary : Wisdom
Store Prices
Primary : Charisma
Secondary : Intelligence
Special Abilities
-----------------
All special abilities will be based on a system that uses a primary statistic, a secondary statistic, and the requisite skill.
For example: (and these are only examples and comparisons, not absolutes)
Murder( Rogue ) abilities
Primary : Dexterity
Secondary : Intelligence
Streetwise( Rogue ) abilities
Primary : Strength
Secondary : Dexterity
Murder( Rogue ) abilities require precision (Dexterity) and knowledge of anatomy on where to strike (Intelligence).
Streetwise( Rogue ) abilities are brutal and powerful (Strength) and need a bit of aim, but less precise (Dexterity).
-----
Two-handed( Fighter ) abilities
Primary : Strength
Secondary : Dexterity
Tactics( Fighter ) abilities
Primary : Intelligence
Secondary : Dexterity
Two-handed( Fighter ) abilities require loads of power (Strength) and a bit of aim to hit the opponent (Dexterity).
Tactics( Fighter ) abilities require a tactical mind (Intelligence) and precision (Dexterity).
-----
Faith( Cleric ) abilities
Primary : Wisdom
Secondary : Charisma
Faith( Cleric ) abilities require an understanding of the divine (Wisdom) and the ability to enforce one's will (Charisma).
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ShadowMUD
17:49, Darkday, Ketralki 19, 212 AD.