Re: New Statistics Concept
by Icewolfz
Message 29 on The Adventurer's Bulletin Board
Doesnt sound to bad but i would probably aim to more flexible skill wise to allow a multi skill system
to allow for future growth there as you dont know how many skills ior what skills an ability may require
right now most require at leat 2 the core + subskill
some require extra
plus some cooler commands may be even more like magic for example a version of arrowstorm that is aimed ad both say conjuring and elementals
would require magic+confuring (standard arrowstorm) and then elemental skill to add in astrike
in theory that would be a 3 skill factor
so a system that factors in multiple skills some how wold offer more flexibilty that way
current system does it but notveyr good and balanced but am sure a possible good solution that offers both a solid balance but flexibily for growth of unknowns skill wise
-icey
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ShadowMUD
19:00, Darkday, Ketralki 19, 212 AD.