Monument ShadowMUD

Re: New Statistics Concept

by Icewolfz

Message 29 on The Adventurer's Bulletin Board

Doesnt sound to bad but i would probably aim to more flexible skill wise to allow a multi skill system to allow for future growth there as you dont know how many skills ior what skills an ability may require right now most require at leat 2 the core + subskill some require extra plus some cooler commands may be even more like magic for example a version of arrowstorm that is aimed ad both say conjuring and elementals would require magic+confuring (standard arrowstorm) and then elemental skill to add in astrike in theory that would be a 3 skill factor so a system that factors in multiple skills some how wold offer more flexibilty that way current system does it but notveyr good and balanced but am sure a possible good solution that offers both a solid balance but flexibily for growth of unknowns skill wise -icey

Back to The Adventurer's Bulletin Board


ShadowMUD
19:00, Darkday, Ketralki 19, 212 AD.

Vote for Our Mud on TMC! Desert Bus for Hope