Monument ShadowMUD

Command Ideas, pt 4

by Malice

Message 46 on Rogues' Board of Fiendish Plots

Last set... didn't get a lot of time to think about Acro and Streetwise: Streetwise: Eyegouge: An enterprising thug uses his thumbs to attempt to tickle the taget's frontal lobe, via its eye sockets, resulting in an overwhelming dificulty to see normally. Blurry vision or total blindness would persist until healed, or at least a duration several times that of the dirt command. May have to be used from a grapple, or could be much more effective used from a grapple. Acrobatics: Evasion: A highly skilled acrobat focuses on defense, rolling with the punches and attempting to minimize incoming strikes. Functionall like elude, but strikes that do connect have there damage reduced by some %. Dropkick: The acrobat jumps on target, landing a vicious double kick and springs away from their oppenent, trying to knock them down with the force of their own changing momentum. Used with a modifier, this could allow the rogue to exit the room directly after the attack in a direction of their choosing.... avoiding their counterattack if they were not knocked down. Ued with no modifier it would just be a jumping/slashing attack with a knockdown possibility.

Back to Rogues' Board of Fiendish Plots


ShadowMUD
07:06, Vaigday, Aenterki 15, 207 AD.

Vote for Our Mud on TMC! Desert Bus for Hope