Monument ShadowMUD

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[04-10 17:14][Chat]Beanie: ahh ok
[04-10 17:14][Chat]Icewolfz: seing which room now
[04-10 17:15][Chat]Icewolfz: ah now that is a bug!
[04-10 17:15][Chat]Icewolfz: found the bug!
[04-10 17:15][Chat]Icewolfz: its poped but in a room you can nevre get to
[04-10 17:15][Chat]Icewolfz: it poped in the standerad base room code
[04-10 17:15][Chat]Icewolfz: thus it will never pop in nornal room as long asthe 'base' is loaded
[04-10 17:16][Chat]Icewolfz: i will need ot try and fhiiknk of a fix for that
[04-10 17:16][Chat]Icewolfz: so the coe works just didnt take into account the base room
[04-10 17:16][Chat]Icewolfz: hmm bug may exist in other places as mnay palces use simlar code
[04-10 17:16][Chat]Icewolfz: anyws i did a quick clea it may op
[04-10 17:17][Chat]Icewolfz: working ona perm fix now
[04-10 17:17][Chat]Icewolfz: now that i know what is happening
[04-10 17:17][Chat]Icewolfz: so we where both right :P
[04-10 17:20][Chat]Icewolfz: if you leave i will upate the whol area to new fix
[04-10 17:20][Chat]Icewolfz: should be a perm fix for the knight
[04-10 17:20][Chat]Icewolfz: be warned the bug may exist in other places
[04-10 17:20][Chat]Icewolfz: granted most places dont clone like the pass
[04-10 17:21][Chat]Icewolfz: ok vlaley updated
[04-10 17:21][Chat]Icewolfz: the kight should pop normally now
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ShadowMUD
18:25, Lockday, Ketralki 2, 215 AD.

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