[01-25 00:20] | [Cleric] | Icewolfz: this allows for complex timing and hit and run tactics |
[01-25 00:20] | [Cleric] | Icewolfz: example you time your hit to land before your target's then you run away before they land a hit |
[01-25 00:21] | [Cleric] | Icewolfz: there are other tactics and such that can be used as well |
[01-25 00:21] | [Cleric] | Icewolfz: also allows you to try and run if you think you will get hit before your prayer finishes |
[01-25 00:21] | [Cleric] | Athena: how do I find the westlands from the farmer's road fork |
[01-25 00:21] | [Cleric] | Icewolfz: westlands are far west of town |
[01-25 00:21] | [Cleric] | Icewolfz: from the old man its far west to hoof prints |
[01-25 00:22] | [Cleric] | Icewolfz: north then west will lead you to the framer, continnue west and should be a gap in the fence into the west lands |
[01-25 00:22] | [Cleric] | Icewolfz: south will lead you to the marshes |
[01-25 00:22] | [Cleric] | Icewolfz: its laid out as town, farms, westlands, mountains |
[01-25 00:23] | [Cleric] | Icewolfz: from east to west |
[01-25 00:23] | [Cleric] | Icewolfz: if you go north of farms there are plains |
[01-25 00:23] | [Cleric] | Icewolfz: or a town depending how far west you went |
[01-25 00:24] | [Cleric] | Icewolfz: if you get lost you can always rescue to return to the old man |
[01-25 00:24] | [Cleric] | Icewolfz: you get rescue from level 1 to 5 |
[01-25 00:24] | [Cleric] | Icewolfz: and lost it at 6 to 19 |
[01-25 00:25] | [Cleric] | Icewolfz: at 20 there is an in game version of magical runic stones that can be bough that work similar to rescue but limited to one use every 15 mins |
[01-25 00:26] | [Cleric] | Icewolfz: you can control your auto run by setting your wimpy |
[01-25 00:26] | [Cleric] | Icewolfz: it sets a percent of hp when it will attempt to run away for you automaticly |
[01-25 00:26] | [Cleric] | Icewolfz: see help wimpy |
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