Monument ShadowMUD

Cleric

[08-18 12:19][Cleric]Icewolfz: well what if say dragonfire
[08-18 12:19][Cleric]Icewolfz: or AOE
[08-18 12:19][Cleric]Icewolfz: or if say it doesnt do physical damage
[08-18 12:19][Cleric]Icewolfz: like curse
[08-18 12:20][Cleric]John: Ah... I was thinking of something like fire shield from D and D.
[08-18 12:20][Cleric]Icewolfz: overall you reall ydont know what damage is delt til teh spell hits
[08-18 12:20][Cleric]John: For a curse, it would do nothing... only DAMAGEj.
[08-18 12:20][Cleric]Icewolfz: and not every spell or abiliyt does damge
[08-18 12:20][Cleric]Icewolfz: sadly tehre is no falg to tell you if an ability does damage or not
[08-18 12:21][Cleric]John: Really, no DO DAMAGE subroutine?
[08-18 12:22][Cleric]Icewolfz: there are but no real hooks into it
[08-18 12:22][Cleric]Icewolfz: just does damage
[08-18 12:23][Cleric]John: Ah.
[08-18 12:23][Cleric]Icewolfz: basically just does a lot of calculations
[08-18 12:24][Cleric]Icewolfz: then sends final # into the player damage systems
[08-18 12:24][Cleric]Icewolfz: would haveto be somewhere else stll
[08-18 12:24][Cleric]John: Not possible to use THAT # to do damage to attacker...
[08-18 12:24][Cleric]Icewolfz: as not all damage done would be spell type damage
[08-18 12:25][Cleric]Icewolfz: overall it is doabale but would take some digging into core and recoding and ading new hooks somewhere
[08-18 12:25][Cleric]Icewolfz: as only hooks right now for things like this are physical hits
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