Monument ShadowMUD

Fighter

[11-05 13:50][Fighter]Icewolfz: feel free to post on idea board, fighter board ( if fighter idea) or the idea command
[11-05 13:52][Fighter]Wham: it's a passive command. <surmise> This command would give a prompt to a skilled fighter before a monster decides to attack. What it looks like: You sense Tundra Wolf tense as it prepares for battle! Then combat begins.
[11-05 13:53][Fighter]Wham: sounds to me like tactics
[11-05 13:55][Fighter]Icewolfz: basilci danger sense
[11-05 13:55][Fighter]Wham: yeah
[11-05 13:55][Fighter]Icewolfz: or spdier sense
[11-05 13:55][Fighter]Wham: hehe kinda
[11-05 13:55][Fighter]Icewolfz: not sure thats possible with how the combat system is combined
[11-05 13:55][Fighter]Icewolfz: err designed
[11-05 13:55][Fighter]Icewolfz: there no way to know when something is fired out
[11-05 13:56][Fighter]Wham: if anyone can make it happen, it's icey!
[11-05 13:56][Fighter]Icewolfz: not about weather it cna be done but how hard and worth the extra processing
[11-05 13:56][Fighter]Wham: what gave me the idea is I was lassoing in tundra
[11-05 13:56][Fighter]Icewolfz: i would baislcy have to find all the places combat might start and add some type of event that can be watched
[11-05 13:56][Fighter]Wham: and I had some wolverines and I was able to turtle before the first attack
[11-05 13:57][Fighter]Icewolfz: graned in tjoery it hsould just be a matter of adjusting the auto attack systems which i think is only 2 or 3 places
[11-05 13:57][Fighter]Wham: oooo
[11-05 13:58][Fighter]Icewolfz: granted it doenst effect custom stuff which is harder
[11-05 13:58][Fighter]Icewolfz: as i think ther are sevearl places that customize monster init systems
[11-05 13:58][Fighter]Icewolfz: on a per monster/area base
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10:13, Darkday, Altki 14, 208 AD.

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