Monument ShadowMUD

Fighter

[11-05 13:55][Fighter]Wham: yeah
[11-05 13:55][Fighter]Icewolfz: or spdier sense
[11-05 13:55][Fighter]Wham: hehe kinda
[11-05 13:55][Fighter]Icewolfz: not sure thats possible with how the combat system is combined
[11-05 13:55][Fighter]Icewolfz: err designed
[11-05 13:55][Fighter]Icewolfz: there no way to know when something is fired out
[11-05 13:56][Fighter]Wham: if anyone can make it happen, it's icey!
[11-05 13:56][Fighter]Icewolfz: not about weather it cna be done but how hard and worth the extra processing
[11-05 13:56][Fighter]Wham: what gave me the idea is I was lassoing in tundra
[11-05 13:56][Fighter]Icewolfz: i would baislcy have to find all the places combat might start and add some type of event that can be watched
[11-05 13:56][Fighter]Wham: and I had some wolverines and I was able to turtle before the first attack
[11-05 13:57][Fighter]Icewolfz: graned in tjoery it hsould just be a matter of adjusting the auto attack systems which i think is only 2 or 3 places
[11-05 13:57][Fighter]Wham: oooo
[11-05 13:58][Fighter]Icewolfz: granted it doenst effect custom stuff which is harder
[11-05 13:58][Fighter]Icewolfz: as i think ther are sevearl places that customize monster init systems
[11-05 13:58][Fighter]Icewolfz: on a per monster/area base
[11-05 13:58][Fighter]Icewolfz: some of it is tired o the mosnter action system
[11-05 13:58][Fighter]Icewolfz: but still several old code blocks floating around
[11-05 13:59][Fighter]Icewolfz: there are at least 2 systems that would require adds
[11-05 13:59][Fighter]Icewolfz: the aut attack and the party attack
Back to List

ShadowMUD
18:27, Darkday, Aenterki 4, 212 AD.

Vote for Our Mud on TMC! Desert Bus for Hope