[11-05 13:55] | [Fighter] | Wham: yeah |
[11-05 13:55] | [Fighter] | Icewolfz: or spdier sense |
[11-05 13:55] | [Fighter] | Wham: hehe kinda |
[11-05 13:55] | [Fighter] | Icewolfz: not sure thats possible with how the combat system is combined |
[11-05 13:55] | [Fighter] | Icewolfz: err designed |
[11-05 13:55] | [Fighter] | Icewolfz: there no way to know when something is fired out |
[11-05 13:56] | [Fighter] | Wham: if anyone can make it happen, it's icey! |
[11-05 13:56] | [Fighter] | Icewolfz: not about weather it cna be done but how hard and worth the extra processing |
[11-05 13:56] | [Fighter] | Wham: what gave me the idea is I was lassoing in tundra |
[11-05 13:56] | [Fighter] | Icewolfz: i would baislcy have to find all the places combat might start and add some type of event that can be watched |
[11-05 13:56] | [Fighter] | Wham: and I had some wolverines and I was able to turtle before the first attack |
[11-05 13:57] | [Fighter] | Icewolfz: graned in tjoery it hsould just be a matter of adjusting the auto attack systems which i think is only 2 or 3 places |
[11-05 13:57] | [Fighter] | Wham: oooo |
[11-05 13:58] | [Fighter] | Icewolfz: granted it doenst effect custom stuff which is harder |
[11-05 13:58] | [Fighter] | Icewolfz: as i think ther are sevearl places that customize monster init systems |
[11-05 13:58] | [Fighter] | Icewolfz: on a per monster/area base |
[11-05 13:58] | [Fighter] | Icewolfz: some of it is tired o the mosnter action system |
[11-05 13:58] | [Fighter] | Icewolfz: but still several old code blocks floating around |
[11-05 13:59] | [Fighter] | Icewolfz: there are at least 2 systems that would require adds |
[11-05 13:59] | [Fighter] | Icewolfz: the aut attack and the party attack |
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