Monument ShadowMUD

Monk

[12-26 17:50][Monk]Jet: that easy to do with an emote
[12-26 17:50][Monk]Icewolfz: mages and cleric shave always been strong multi atatckers in most rpgs
[12-26 17:50][Monk]Icewolfz: while physical classes tend ot be stronger single targets
[12-26 17:51][Monk]Icewolfz: its probably been debated in every game at some point
[12-26 17:51][Monk]Icewolfz: why the rare like 6 editions of dnd ;)
[12-26 17:51][Monk]Icewolfz: they key trying to balance and work the rules
[12-26 17:51][Monk]Jet: if you want to move forward with ideas on monk i'd just not try to think about getting a pulled muscle is all im saying
[12-26 17:51][Monk]Icewolfz: well that was jus ta nextreme example
[12-26 17:52][Monk]Jet: granted, i havent been to the dojo or practiced in a while..kinda tight
[12-26 17:52][Monk]Icewolfz: overall nay multi hitters will have to asiid factor in probably one of the 3 cost, time, power limitor
[12-26 17:52][Monk]Icewolfz: depending on the rank
[12-26 17:52][Monk]Icewolfz: lower the rank the higher the cost/time and lower the power the more targets
[12-26 17:53][Monk]Icewolfz: while higher rank?skill means more power and probabaly simialr cost but time would be debatable depending onthe design
[12-26 17:53][Monk]Icewolfz: most multis om mages cost like 3 times single target commands
[12-26 17:53][Monk]Icewolfz: mage spells are probably 3 tims the cost of the same fighter rank if multi i think
[12-26 17:54][Monk]Asp: all I gots to say is blue belt level 45 and max monk skills. not level 46 with 226<- does not follow the logic.
[12-26 17:54][Monk]Icewolfz: well the skill #s qwhere based on a 25 range gap i think
[12-26 17:54][Monk]Icewolfz: it is omstly due ot odd # of belts
[12-26 17:54][Monk]Icewolfz: thats why it is 226
[12-26 17:54][Monk]Icewolfz: i basicly took 500 / # of colors = skill gap
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