[12-26 17:44] | [Monk] | Asp jet level 55 your almost there |
[12-26 17:44] | [Monk] | Jet: lots of games have physical classes that do 'unreal' stuff..that's what makes them fun |
[12-26 17:44] | [Monk] | Icewolfz: and physicla classes her cna do a lot of unreal stuff as well |
[12-26 17:45] | [Monk] | Icewolfz: balanced wit hthe skills / costs / damge limits |
[12-26 17:45] | [Monk] | Icewolfz: to offset that |
[12-26 17:45] | [Monk] | Icewolfz: i nevre said you dont get it i jus tsaid the rhas to be a cost to them |
[12-26 17:45] | [Monk] | Icewolfz: ether it slower (high delay), high cost(sp/mp), lower damge, or a mix of the 3 |
[12-26 17:45] | [Monk] | Icewolfz: there is always a physical cost that need ot be accounted for compared ot magic/fiath |
[12-26 17:46] | [Monk] | Icewolfz: a waer on the body |
[12-26 17:46] | [Monk] | Asp would have been nice 0 |
[12-26 17:46] | [Monk] | Icewolfz: monk you cant expct to always hit 8 people wiht out some kind of blow back on yourself |
[12-26 17:47] | [Monk] | Icewolfz: if iatneod bte real i could add chacne ofp ulling musles, doing damge to limbs ... ;) |
[12-26 17:47] | [Monk] | Icewolfz: evey every time you attempt ot kick i could make it havea change ot pull a hamstring and be unable to wimp out |
[12-26 17:47] | [Monk] | Icewolfz: anwyas overall ther will alwyas be cons to phsyical classes |
[12-26 17:47] | [Monk] | Icewolfz: either in cost, time, or power |
[12-26 17:47] | [Monk] | Jet: thats what im taling about, leaning towards realism again |
[12-26 17:48] | [Monk] | Icewolfz: based on skills |
[12-26 17:48] | [Monk] | Icewolfz: all rpgs have physical limits compared to magic/fiath |
[12-26 17:48] | [Monk] | Icewolfz: there is a reason why people say take the mage first in a fight |
[12-26 17:49] | [Monk] | Jet: im just saying its a game and doesnt need to be nit picked on some classes for realism when a mage is shootin fireballs out their ass at 15 enmies |
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