Monument ShadowMUD

Newbie

[03-13 13:30][Newbie]Icewolfz: armor skill also effects the armor weight when worn
[03-13 13:30][Newbie]Lavi: Gotcha. Then leveling Class skills would increase the damage specifically of the skills for that class I imagine?
[03-13 13:30][Newbie]Icewolfz: class skills effect damage, hitto miss and otehr stuff
[03-13 13:30][Newbie]Icewolfz: but its per ability and how evre that ability is designed
[03-13 13:30][Newbie]Icewolfz: eg lockpicking would mena better chance to success
[03-13 13:31][Newbie]Lavi: I am noticing that the cost to improve a stat seems much higher than skills abilities.
[03-14 20:27][Newbie]Icewolfz: welcome, have questions or need help feel free to ask
[03-14 21:14][Newbie]Icewolfz: and do not forget to raid the poor box before reboot in a few hrs
[03-14 21:14][Newbie]Icewolfz: as all that stuff is free and will go poof at reboot
[03-14 21:15][Newbie]Icewolfz: also same for stuff on the ground, runs of red potions only newbies can use
[03-15 22:27][Newbie]Icewolfz: need help or have questions feel free to ask
[03-15 22:28][Newbie]Marcus: Im way old school.. thank you though.. unless newbie areas were changed significantly
[03-15 22:28][Newbie]Icewolfz: some may have been redesigned
[03-15 22:28][Newbie]Icewolfz: some areas are larger or shifted to remove overlaps
[03-15 22:29][Newbie]Icewolfz: siva, north plains, red plains, and undead are the largest changes
[03-15 22:29][Newbie]Marcus: what about keiron old newbie grounds
[03-15 22:29][Newbie]Icewolfz: but the web client offers an auto mapper to make things easier
[03-15 22:29][Newbie]Icewolfz: most of the stuff around kieron is the same
[03-15 22:29][Newbie]Icewolfz: the marsh was shifted a little to remove overlapping rooms to make mapping easier
[03-15 22:30][Newbie]Icewolfz: the south slums, west slums, and such are still the smae minus naything that was lost due to memory or no logs
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