[11-22 13:12] | [Rogue] | Icewolfz: -}-> it is when your fighting say a dragon <-{- |
[11-22 13:12] | [Rogue] | Icewolfz: -}-> 1 taget but 11 hits <-{- |
[11-22 13:12] | [Rogue] | Intoll: Oh hell no |
[11-22 13:12] | [Rogue] | Intoll: Feedback is terrible 1v1 |
[11-22 13:12] | [Rogue] | Icewolfz: -}-> wel lthat just extreme example <-{- |
[11-22 13:12] | [Rogue] | Icewolfz: -}-> bt thats why there is a op chekc for smaller groups <-{- |
[11-22 13:13] | [Rogue] | Icewolfz: -}-> to prevent op attacks on high level stuff <-{- |
[11-22 13:13] | [Rogue] | Intoll: I use a low rank single target melee ability for smaller groups of 2 or less |
[11-22 13:13] | [Rogue] | Intoll: Started doing that on groups of 3 now since its faster if I hit |
[11-22 13:13] | [Rogue] | Icewolfz: -}-> the code is used in several commands <-{- |
[11-22 13:13] | [Rogue] | Icewolfz: -}-> trying to see if icna think of a better formal <-{- |
[11-22 13:13] | [Rogue] | Icewolfz: -}-> basically the issue is needot balance small groups and # of hits <-{- |
[11-22 13:13] | [Rogue] | Intoll: Casting a 3 round 3x on a group of 3 or do I do a fast melee and take em out single target at a time |
[11-22 13:13] | [Rogue] | Icewolfz: -}-> as you dont want to allow single trage with 11 hits <-{- |
[11-22 13:14] | [Rogue] | Intoll: Max number of hits I get is 2 |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> which is the hard part on balaning feedback <-{- |
[11-22 13:14] | [Rogue] | Intoll: On single |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> you get 11 total hits <-{- |
[11-22 13:14] | [Rogue] | Intoll: And that's some shit damage compared to my non sub 118 skill acrobatic Quicksliver |
[11-22 13:14] | [Rogue] | Intoll: Which goes off faster too |
|
Back to List |