Monument ShadowMUD

Rogue

[11-22 13:12][Rogue]Icewolfz: -}-> it is when your fighting say a dragon <-{-
[11-22 13:12][Rogue]Icewolfz: -}-> 1 taget but 11 hits <-{-
[11-22 13:12][Rogue]Intoll: Oh hell no
[11-22 13:12][Rogue]Intoll: Feedback is terrible 1v1
[11-22 13:12][Rogue]Icewolfz: -}-> wel lthat just extreme example <-{-
[11-22 13:12][Rogue]Icewolfz: -}-> bt thats why there is a op chekc for smaller groups <-{-
[11-22 13:13][Rogue]Icewolfz: -}-> to prevent op attacks on high level stuff <-{-
[11-22 13:13][Rogue]Intoll: I use a low rank single target melee ability for smaller groups of 2 or less
[11-22 13:13][Rogue]Intoll: Started doing that on groups of 3 now since its faster if I hit
[11-22 13:13][Rogue]Icewolfz: -}-> the code is used in several commands <-{-
[11-22 13:13][Rogue]Icewolfz: -}-> trying to see if icna think of a better formal <-{-
[11-22 13:13][Rogue]Icewolfz: -}-> basically the issue is needot balance small groups and # of hits <-{-
[11-22 13:13][Rogue]Intoll: Casting a 3 round 3x on a group of 3 or do I do a fast melee and take em out single target at a time
[11-22 13:13][Rogue]Icewolfz: -}-> as you dont want to allow single trage with 11 hits <-{-
[11-22 13:14][Rogue]Intoll: Max number of hits I get is 2
[11-22 13:14][Rogue]Icewolfz: -}-> which is the hard part on balaning feedback <-{-
[11-22 13:14][Rogue]Intoll: On single
[11-22 13:14][Rogue]Icewolfz: -}-> you get 11 total hits <-{-
[11-22 13:14][Rogue]Intoll: And that's some shit damage compared to my non sub 118 skill acrobatic Quicksliver
[11-22 13:14][Rogue]Intoll: Which goes off faster too
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