Monument ShadowMUD

Rogue

[01-22 01:03][Rogue]Icewolfz: -}-> and then slolwy adds back over time to the max use <-{-
[01-23 09:09][Rogue]NEWS: Morgan is now level 78.
[01-25 20:43][Rogue]Malice: Man, I missed shadowflicker....
[01-25 21:02][Rogue]Malice: would it be possible to have shadowflicker force end/'exhale' at the end of combat? Or at least be able to butcher/fillet while it cools down?
[01-25 21:33][Rogue]Icewolfz: -}-> just craete a trigger <-{-
[01-25 21:33][Rogue]Icewolfz: -}-> just trigge ron the end text <-{-
[01-25 21:34][Rogue]Malice: that stalls moving on to the next thing by a heartbeat, though...
[01-25 21:34][Rogue]Malice: slows down the flow quite a bit
[01-25 21:34][Rogue]Icewolfz: -}-> posible but i never timied it <-{-
[01-25 21:35][Rogue]Icewolfz: -}-> not much to do about with how the command ystem it self works <-{-
[01-25 21:35][Rogue]Malice: it does... combat is over.... but you have to wait to 'breath out' before you can move on.
[01-25 21:35][Rogue]Icewolfz: -}-> yeah thats shadowflicker design <-{-
[01-25 21:35][Rogue]Icewolfz: -}-> catch on it doing so many hits/rounds <-{-
[01-25 21:35][Rogue]Malice: fair enough
[01-25 21:35][Rogue]Icewolfz: -}-> teid to balance the hits/damage with time <-{-
[01-25 21:36][Rogue]Icewolfz: -}-> unlike mages/clerics rogue area 'physical' class so i trie dot balance of that if i rememer when designed it <-{-
[01-25 21:36][Rogue]Icewolfz: -}-> its and attempt to match the multi round mage stuff <-{-
[01-25 21:36][Rogue]Malice: if that's the intent, I'm good with it. Still worth it
[01-25 21:36][Rogue]Icewolfz: -}-> in generla it hsoud be ismialr or maybe 1 or 2 rounds slower then mage stuff <-{-
[01-25 21:37][Rogue]Icewolfz: -}-> its been awhile so i cant mremeber as isaid i probably did tot try and baalnce out the high damge/rounds <-{-
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