[12-23 15:09] | [Rogue] | Icewolfz: -}-> strangle caps at 30 hp a strangle <-{- |
[12-23 15:09] | [Rogue] | Icewolfz: -}-> well 1% with a min of 30 <-{- |
[12-23 15:09] | [Rogue] | Icewolfz: -}-> for the suffication parts <-{- |
[12-23 15:09] | [Rogue] | Icewolfz: -}-> the inital damge is caped at 30 to prevnet ot much overkill <-{- |
[12-23 15:09] | [Rogue] | Icewolfz: -}-> i should see about scaling the damge up some based on level/skill <-{- |
[12-23 15:10] | [Rogue] | Pohaku Icey <==]÷÷* |
[12-23 15:10] | [Rogue] | Icewolfz: -}-> maybe instea of a 30 cap maybe doble it by 60 <-{- |
[12-23 15:10] | [Rogue] | Icewolfz: -}-> multi type weapons are hard to creat eand near imposisble with how weapons ar designed <-{- |
[12-23 15:10] | [Rogue] | Icewolfz: -}-> there some wiggle room if one gets creative with 100% custom coded weapons <-{- |
[12-23 15:11] | [Rogue] | Icewolfz: -}-> but it is not to reliable <-{- |
[12-23 15:11] | [Rogue] | Icewolfz: -}-> now a weapon that converted by magic word is doable <-{- |
[12-23 15:11] | [Rogue] | Icewolfz: -}-> but one that auto adapts would be naer impossuible if not impossible due ot design limits <-{- |
[12-23 15:11] | [Rogue] | Icewolfz: -}-> eg you could make aswiss army knife ype thing tha tcould be 'switched' <-{- |
[12-23 15:12] | [Rogue] | Icewolfz: -}-> granted switing in middle of an ability may break things <-{- |
[12-23 15:12] | [Rogue] | Icewolfz: -}-> dpeending on the ability <-{- |
[12-23 15:12] | [Rogue] | Pohaku: Icey you focusing on one part of the meteor hammer, it has blunt, cord, knife parts. for gimping disarming, plus wrapping up the opponents legs |
[12-23 15:12] | [Rogue] | Icewolfz: -}-> overall porbably mpossble wiht how the combat system is designed <-{- |
[12-23 15:13] | [Rogue] | Icewolfz: -}-> cant relaly mix and match types easy <-{- |
[12-23 15:13] | [Rogue] | Pohaku ' Okay..I tried. <==]÷÷* |
[12-23 15:13] | [Rogue] | Icewolfz: -}-> there some wiggle room but near imsposisle to mix kne and blunt <-{- |
|
Back to List |