Syntax: <stats [show (player)]>
The command gives you additional information about your genetically inherited
There are four columns displayed:
Curr (Current) - This column displays your current basic stat without any
bonuses or outside factors, the (%) after the number shows the percent
you have spent in overall experience needed to raise it, MAX! means you
cannot raise it until you have raised your cap, you can improve your
current stat by spending experience in your class hall.
Cap - the current cap on how high you can raise your stat, this is raised
using cap points to the max number allowed, you can raise your cap in
your class hall.
Max - this column is the maximum you are ever allows to raise your cap to.
Cost - this column is how many cap points you need to spend
to raise your Cap by one, once you raise your cap you can then spend
experience points raise your current status up to your new cap.
Experience - this column is the amount of experience it will cost
to raise your current stat up one point closer to stat cap
You get 8 cap points every time you level to a new level, for a maximum 800 points over the life of your character should you reach level 100.
Visit your class hall to improve or raise your stat, locate the training room and you can use cost to see
which stats are trained in which room or rooms, read the sign to get more details on syntax and instructions.
See also: traits, score, skills, status, experience
10:29, Darkday, Praxi 19, 176 AD.