Abilities are commands you can learn once you have enough skill to perform them,
each class has their own set of abilities they can learn, ranging from combat
to others. There are also global abilities that can be learned from quest or
deeds, or just finding the correct trainer.
All abilities need to be learned from a trainer, each class has a core trainer
located in their main class hall in Kieron. Subclass trainers are scattered
around Caspia to encourage you to explore and learn the land to expand your
abilities.
Each trainer can be asked about what abilities they can teach by doing a
generic <ask [trainer] about abilities>.
Class specific:
Clerics: <ask [trainer] about prayers>
Mages: <ask [trainer] about spells>
Monks, Fighters, and Rogues: <ask [trainer] about commands>
Once finding out what they can teach you can then <learn [ability]>,
for clerics you need to <appeal [prayer]>
Each class is given a class object when they are joined. This object allows you
to see what you have learned by looking at it. At any time you lose your item
you can return to the core class trainer and <request a replacement [item]>.
Clerics are a specialized case when it comes to class objects, cleric objects
are given based on what deity they follow and you must return instead to their deity's temple.
Monks replace their class item, a belt, by visiting Cirroc, then bowing or nodding
in respect then challenge him for a spar to receive a belt or upgrade their belt
color.
Class objects:
Fighter: red sash
Rogue: dagger pendant
Mage: spellbook
Cleric: see each help for each deity
Monk: [color] belt
All trainers also allow training for the skills that the abilities they train
require. You can do <cost> to see a full list of skills they
can train, the commands and syntaxes on how to train a skill.
See also: classes
ShadowMUD
18:24, Darkday, Ketralki 19, 212 AD.