Hunger - This only impacts your recovery rate, while hungry you do not recover as
quickly as if full, just remember not all food may be good for you. You can obtain food
from bars, restaurants, and if you have learned the survival skills of butchering or
foraging for food.
Thirsty - This only impact your recovery rate, while thirsty you will not recover
as quickly if full, you can buy booze or other drinks in different bars or from
watering sources scattered around the world. Water sources also can be used to
refill empty bottles with water. Just remember the quality of water can affect
whether you get sick or not.
Sober/Drunk - This impacts your recovery rate and has minor impact on your hit/miss
success, as the more drunk you are the more likely you are to miss physical hits.
Poison - Applies damage over time. Either a 'cleansing' from a healer or
hospital. Sweating it out also may remove the poison. Sometimes, multiple
cleansing's may be required depending on the strength of the poison.
Porcupine quills - Applies damage over time. You may either attempt to pull
the quill out yourself, which causes damage or you may go to a cleric.
Looking at the quill will give proper syntax.
Odor - Makes a player smell very bad. A 'deodor' prayer either from a cleric,
the hospital/healer can remove it, or by washing it off at a water source.
Hamstring - Disables wimpy. Only a 'cure' prayer by either a cleric or a
hospital/healer will remove.
Arrows - Different types of arrow may apply different damages over time. Pulling
out an arrow will cause you to bleed and you will need to visit a cleric to
stop the bleeding or cauterize the wound if you can.
Winded - Weakens you and allows you to be hit easier. Only a 'cure' prayer by
either a cleric or a hospital/healer will remove.
Kneed - Weakens you and allows you to be hit easier. Only a 'cure' prayer by
either a cleric or a hospital/healer will remove.
Bleeding - Bleeding causes your regeneration to go down, and even cause you to
damage your self. Clerics can 'stopbleed' to stop all bleed, they can also
'slowbleed' that can slow bleeding and if cast enough may even stop it. You
can also a apply tourniquet to slow bleeding if caused by a servered limb.
Those with high survival may also try to learn cauterize, then wound close
with a lit fire source.
Severed limb - You may lose a limb many ways from a fight to just doing a prayer
wrong, losing a limb will cause you to bleed, you can slow this bleeding using
a tourniquet. Clerics can 'replace' any missing limb, Katarina is on hand in
Kieron and can handle most basic needs.
Dazed - You are unbalanced, stumble and it will make it harder for your to
concentrate during a fight. Only a 'cure' prayer by either a cleric or a
hospital/healer will remove.
Limping - If you are limping from room to room it is a sign that you have been hamstrung,
kneed in the groin, or crippled in some way and should get a cleric to 'diagnosis' you
to find out the exact cause so you can heal but a 'cure' prayer by either a cleric or a
hospital/healer will remove most issues.
Cursed - If you are losing mp it is a good chance you have been cursed which effects
your mp from regenerating and should get a cleric to 'diagnosis' to be sure. A
'removecurse' prayer from a cleric or hospital/healer should remove any curses
you have and cause your mp to recover over time or using mana potions to restore it.
ShadowMUD
18:42, Darkday, Ketralki 19, 212 AD.