There are eight deities in the realm of ShadowMUD:
Odhrean, the Allfather
Phaedrus, God of War
Ianthe, Goddess of Life
Zaal, God of Death
Baeron, God of Nature
Vndyrwynd, God of Knowledge
Edorin, Goddess of the Elements
Makkairi, Goddess of Protection
Each deity is supreme in their domain, except for the Allfather. The Allfather
has no specific domain, but rather values balance among all of them. Most,
but not all, of their varied followers are clerics, though they each have
followers of any and every profession. The following circle represents how
closely related each deity is to the others.
For example, look at Ianthe. The Goddess of Life is closely related to the
Gods of Nature and of Knowledge. She is less related to, or neutral towards,
the Goddesses of Elements and of Protection. The Gods of Death and of War
are her opposites.
/ | \
/ | \
Life | Elements
| \ | / |
| Allfather |
| / / \ \ |
Knowledge / \ Death
| / \ |
\ / \ /
To become a follower of a deity, you must visit the head priest/priestess of
their temple, then you can <follow [deity name]>. Clerics are the only classes required to follow a deity.
Clerics can follow any deity of their choice. For all other classes,
following a deity is a roleplaying option.
Also, if later on, after following a deity, you decide you don't want to
follow -any- deity. You can visit the head priest/priestess and
<renounce [deity name]> after a 108 mud day (30 real days) wait period. This will
cause you to become an unbeliever in any deity once again. This option is -not-
available to clerics. Once you renounce your faith in a deity, you will have to
wait 108 mud days (30 real days) before you can follow them once again.
03:32, Lockday, Kortki 2, 170 AD.