Fighters form a very diverse group whose only common theme is that they have
devoted their lives to the art of combat. Fighters may be defenders of the
just and righteous or devious tyrants, pledging their life to a cause or
causing havoc. Whichever path they choose, however, it is still one where
they are masters of armed combat, highly trained in weapons and armour,
knowing them inside and out, learning them thoroughly. Because Fighters tend
to wear heavy armour and wield weapons of high caliber it is important for
them to be very strong so they can carry their gear. It is also just as
important for them to be agile and sturdy, as to avoid enemy blows, strike
back, and still be able to take a few blows, even when their defenses are beat.
Because fighters are so devoted to the art of combat they can discern amoung
different weapons, armors or shields.
Fighters once trained high enough can specialize or journeyman in any of the
five styles of Barbarian, Centurion, Knight, Ranger, or Warrior.
Common races: half-ogre, ogre, or dwarf
See also: classes, fighter, traits
03:31, Lockday, Kortki 2, 170 AD.