Genetic Ancestry: Lizardfolk
Size: Medium
Languages: Draconic
Poor stats: Strength, Constitution, Charisma, Intelligence
Good stats: Dexterity, Wisdom
Vision: Average
Night Vision: Slightly above average
Homeland:
Lizardfolk live deep to the south of the marshes hunting and scavenging
the local marshes for food and supplies making them some of the best survivalist
around. They live in a tribe with others and commune with nature. They live off
the land and will protect their homes and families above all else.
Personality:
Lizardfolk are ferocious and tough, with an edge in moving silently and
swiftly. They tend to fight as unorganized individuals and prefer frontal
assaults and massed rushes, sometimes trying to force foes into the water,
where the lizardfolk have an advantage. If outnumbered or if their territory is
being invaded, they set snares, plan ambushes, and make raids to hinder enemy
supplies. Advanced tribes use more sophisticated tactics and have better traps
and ambushes.
Physical Traits:
Lizardfolk stand from four to over six feet tall, with thin, flexible
frames. Their claws, tail and flexibility lead them to being extremely good
climbers but this comes at a cost of being poor riders due to their tails
causing discomfort.
Appearance:
Lizardfolk are usually six to seven feet tall with green, gray, or brown
scales that provides some protection and a long tail that can be used to whip at
opponents and improve balance and movement.
Common Occupation: Monk
See also: tailwhip
ShadowMUD
17:46, Darkday, Ketralki 19, 212 AD.