Monument ShadowMUD

HelpPlayer General • Omudmap

All omud lines start with ## and OMUD, followed by a type id, then data formated as follows: 
 
OMUD ROOM id# 'room name' 'map area' 
    id# - a unquine id for the room the info is for 
    room name - the rooms short name 
    map area - a uqnuie id for area room grouping 
OMUD ROOMENV id# terrain 
    id# - a unquine id for the room the info is for 
    terrain - a string that describes the terrain of the room 
OMUD ROOMEXIT id# exit exitid# isdoor 
    id# - a unquine id for the room the info is for 
    exit - the exit name 
    exit id# - the unquie id # for the room the exit links to 
    isdoor - 0 if not a door, 1 if a door 
OMUD ROOMDETAILS id# detaillist 
    id# - a unquine id for the room the info is for 
    detaillist a comma delimited string of what a room supposrts, possible values: 
        dock - can dock ships here 
        pier - can fish here 
        bank - is a bank to store monk 
        shop - can buy or sell items 
        hospital - can heal here unless monster has been killed 
        watersource - can drink or fill bottles with water 
        bar - can buy a drink if bartender not killed 
        restaurant - can buy food if bartender not killed 
OMUD PREVROOM id# exit 
    id# - the unquie if od the previous room you exited from 
    exit - the exit used to lead to current room 
 
OMUD ROOMWRONGEXIT id# exit 
    id# - a unquine id for the room, 0 means current room or cant find room 
    direction - the exit that you tried to use but was invalid

HelpPlayer General • Omudmap


ShadowMUD
14:00, Darkday, Altki 4, 165 AD.

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