Your race determines your genetic make-up.
Some races are genetically predisposed to being stronger, sturdier,
more intelligent, more sensitive to light, etc. than other races.
In addition, different races are physically different from others,
having different limbs and other types of body parts.
In real life, you had no choice. You were born human. In the Nightmare
reality, you do get a choice. Your choice should be based on your
style of playing. Do you want a magical character? Or do you
want to play the game by brute force? Or perhaps deception or
skullduggery?
What do you prefer to explore? Do you like dark, enclosed areas? Or do
you like well lit castles or the open outdoors?
Do you wish to have humanoid limbs which can be easily equipped? Or
are you interested in the advantages of having different limbs which
might allow you to wield more than two weapons at a time but are not
so easily equipped?
All these questions face you now. Whatever choice you make, so long
as it fits the style in which you like to play, will be rewarding.
There is neither a best pick nor a worst pick. There is only what is
best or worst for your style.
Towards that end, here are some clues:
Intelligence and wisdom make the best magic users.
Strength and constitution make the best fighters.
Dexterity and charisma make the best roguish types.
Charisma and wisdom make the best faith users.
Wisdom and dexterity make the best monkish types.
Each race has its own help file. For example, to find out about humans,
type 'help human'.
Type 'list races' to see the selection while in the setter room.
Type 'help racelist' to see just the available races if you are not in the setter.
The following races are currently available in ShadowMUD:
Black dwarf Dwarf Elf
Faerie Gnoll Gnome
Goblin Half-elf Half-ogre
Half-orc Halfling Hobbit
Human Kobold Lizardfolk
Nymph Ogre Orc
Satyr Wild elf
For more detailed information about a particular race, see its individual help file.
See also: racelist
ShadowMUD
17:32, Darkday, Ketralki 19, 212 AD.