Rogues specialize in the deception of others around them--both in
combat and out of combat. Not all rogues use these abilities in
evil ways, but nonetheless, the general basis for them lies in
some sort of stealth or misdirection. There are six skills rogues
have to govern their deception ability.
Stealth: This skill is the catch-all skill of deception. It
represents a character's ability to take any kind of
action without it being noticed by others in the area.
Murder: This skill controls the ability to use stealth and
misdirection during combat, for the express purpose
of damaging your opponent. A rogue who specializes
in murder will excel with many knife-based attacks
that center around quick movements and misleading
This skill is associated with Assassins.
Acrobatics: This skill relates to a rogue's ability to tumble,
and in general to move quickly, and balance well. It
can aid in complicated combat maneuvers, bounding up
low climbs, and dodging past people.
This skill is associated with Acrobat.
Subterfuge: This skill represents a rogue's ability to fool people.
It's the governing skill for any good thief, but also
represents the rogue's talent at altering his appearance
and otherwise misleading others.
This skill is associated with Thieves.
Performance: This skill relates to a rogue's ability to perform in front of
others. It embodies the ability to persuade, manipulate, and
inspire those around them through feats of skill, cleverness or
one might even it is a magic unto itself.
This skill is associated with Bards.
Streetwise: This skill involves the smarts and talents needed to
live on the streets of a city. It embodies the ability
to use dirty tricks in combat to wear down an opponent,
as one would in a street fight.
This skill is associated with Thugs.
Devices: This skill lets rogues perform various feats involving
mechanical devices: specifically traps, snares and
locks. It allows the rogue to find, identify, and
perhaps disarm or bypass these devices. At higher levels,
traps and snares may even be set.
This skill is associated with Tricksters.
These skills are related to each other according to the following
diagram of associations. The skills which are adjacent on the wheel
are closely related, and those across from each other are distantly
related. Stealth, at the center, is the skill that controls them all.
Devices Stealth Acrobatics
See also: rogue, traits
14:22, Flameday, Sartki 3, 167 AD.