Your genetically inherited physical traits is how your body reacts to the
environment, from how you can eat, drink, and can carry to how well you do
in combat.
The six stats are the following:
Strength - This is the main fighter but also affects
physical power from how much you can hold to how strong you hit with your fist.
Constitution - No class uses this as a main point but it
affects your stamina and endurance.
Intelligence - This is the main stat for mages as magics
and represents knowledge, logic, and cognition.
Wisdom - This is the main stat for monks it defines as
intuition, mental endurance, and mental strength
Dexterity - This is the main stat for rogues and is a
players fine motor skills and how nimble they are.
Charisma - This is the main stat for clerics and is defined
as mental charisma, persuasiveness, how well something likes you or just plain luck
Each class revolves around a central stat and two additional stats, some
subclasses may have different stats that effect them more then the main class
stat for example a device rogue may require more intelligence and dexterity then charm.
Class stats: main, second, third
Cleric: charisma, wisdom, constitution
Baeron: charisma, strength, intelligence
Edorin: charisma, intelligence, wisdom
Ianthe: charisma, wisdom, intelligence
Makkairi: charisma, wisdom, strength
Phaedrus: charisma, strength, wisdom
Vndyrwynd: charisma, wisdom, intelligence
Zaal: charisma, wisdom, intelligence
Fighter: strength, constitution, dexterity
Barbarian: strength, dexterity, constitution
Centurion: strength, dexterity, constitution
Knight: strength, wisdom, dexterity
Marksman: strength, dexterity, intelligence
Ranger: strength, intelligence, dexterity
Warrior: strength, wisdom, dexterity
Mage: intelligence, wisdom, charisma
Conjuror: intelligence, wisdom, dexterity
Elementalist: intelligence, wisdom, strength
Necromancer: intelligence, wisdom, charisma
Planeswalker: intelligence, wisdom, strength
Sorcerer: intelligence, wisdom, charisma
Monk: wisdom, strength, dexterity
Feather Clan: wisdom, strength, dexterity
Hoof Clan: wisdom, dexterity, strength
Spirit Clan: wisdom, dexterity, intelligence
Tail Clan: wisdom, dexterity, strength
Talon Clan: wisdom, strength, dexterity
Rogue: dexterity, charisma, intelligence
Acrobat: dexterity, wisdom, charisma
Assassin: dexterity, intelligence, charisma
Bard: dexterity, charisma, intelligence
Thief: dexterity, wisdom, intelligence
Thug: dexterity, strength, charisma
Trickster: dexterity, intelligence, charisma
See also: stats, faq
ShadowMUD
00:40, Vaigday, Ketralki 20, 212 AD.