| [02-05 12:10] | [Chat] | Deez: How hard would it be to create a new class? :) |
| [02-05 12:10] | [Chat] | Icewolfz: not easy |
| [02-05 12:11] | [Chat] | Icewolfz: skills, abiltites, trainers, any hard coded stuff |
| [02-05 12:11] | [Chat] | Deez: hmmm |
| [02-05 12:11] | [Chat] | Icewolfz: then subclasses |
| [02-05 12:11] | [Chat] | Icewolfz: took me ages just to add bard and marksmen and those are jus tsubclasses |
| [02-05 12:11] | [Chat] | Deez: ahhh |
| [02-05 12:11] | [Chat] | Icewolfz: classea re far more work as you would probably need multiple skills to match current classes |
| [02-05 12:12] | [Chat] | Deez: well, what about multiclassing then? :D |
| [02-05 12:12] | [Chat] | Icewolfz: whole redesign of the class system |
| [02-05 12:13] | [Chat] | Icewolfz: with good chacne it would break all players if not done correctly |
| [02-05 12:13] | [Chat] | Deez: nvm then lol |
| [02-05 12:13] | [Chat] | Icewolfz: the oringal system was designed around a single class |
| [02-05 12:13] | [Chat] | Icewolfz: and all data i stored as simple strings |
| [02-05 12:13] | [Chat] | Icewolfz: i would have ot redesign the system to store multiple classes as well as the subclasses for each class |
| [02-05 12:14] | [Chat] | Icewolfz: and then recode ervy place classea re used to support multiple classes |
| [02-05 12:14] | [Chat] | Icewolfz: basiclty evry thing uses query_class() to return the single class of the player |
| [02-05 12:14] | [Chat] | Icewolfz: to do multi class i woul dhave to find evrey place that is in the mud and redesign to support multple classes |
| [02-05 12:15] | [Chat] | Icewolfz: i should have added multi class supot before reset but at the time i was just trying ot wel get things done |
| [02-05 12:15] | [Chat] | Icewolfz: true multi classing would proably require a fresh gmae reset to handle data correctly |
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