Monument ShadowMUD

Chat

[02-05 12:10][Chat]Deez: How hard would it be to create a new class? :)
[02-05 12:10][Chat]Icewolfz: not easy
[02-05 12:11][Chat]Icewolfz: skills, abiltites, trainers, any hard coded stuff
[02-05 12:11][Chat]Deez: hmmm
[02-05 12:11][Chat]Icewolfz: then subclasses
[02-05 12:11][Chat]Icewolfz: took me ages just to add bard and marksmen and those are jus tsubclasses
[02-05 12:11][Chat]Deez: ahhh
[02-05 12:11][Chat]Icewolfz: classea re far more work as you would probably need multiple skills to match current classes
[02-05 12:12][Chat]Deez: well, what about multiclassing then? :D
[02-05 12:12][Chat]Icewolfz: whole redesign of the class system
[02-05 12:13][Chat]Icewolfz: with good chacne it would break all players if not done correctly
[02-05 12:13][Chat]Deez: nvm then lol
[02-05 12:13][Chat]Icewolfz: the oringal system was designed around a single class
[02-05 12:13][Chat]Icewolfz: and all data i stored as simple strings
[02-05 12:13][Chat]Icewolfz: i would have ot redesign the system to store multiple classes as well as the subclasses for each class
[02-05 12:14][Chat]Icewolfz: and then recode ervy place classea re used to support multiple classes
[02-05 12:14][Chat]Icewolfz: basiclty evry thing uses query_class() to return the single class of the player
[02-05 12:14][Chat]Icewolfz: to do multi class i woul dhave to find evrey place that is in the mud and redesign to support multple classes
[02-05 12:15][Chat]Icewolfz: i should have added multi class supot before reset but at the time i was just trying ot wel get things done
[02-05 12:15][Chat]Icewolfz: true multi classing would proably require a fresh gmae reset to handle data correctly
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