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[06-11 13:56][Chat]Icewolfz: so its str + dex + melee + hold str vs str + dex + melee
[06-11 13:56][Chat]Icewolfz: so it is due ot you r #s vs the snakes #s
[06-11 13:56][Chat]Drewnokrew: I figured that lol
[06-11 13:56][Chat]Icewolfz: so i dont think there is nayting i can do to fix it as it just bad luck
[06-11 13:57][Chat]Icewolfz: might be able to add a time factor
[06-11 13:57][Chat]Icewolfz: but thats easier said the ndone due ot how the hold systemworks
[06-11 13:57][Chat]Icewolfz: might bebale to tack on a timestamp when old set and check it in the break and weight it maybe
[06-11 13:57][Chat]Icewolfz: eg longer hte hold goes the higher the bonus ot the target maybe
[06-11 13:57][Chat]Icewolfz: as the 'holder' is tiring
[06-11 13:58][Chat]Icewolfz: i cna attempt it this wekeend
[06-11 13:58][Chat]Icewolfz: but that will tkae time to test as ti requires core combat systems and i have to test hta to ensure i dont break stuff ;P
[06-11 13:58][Chat]Icewolfz: but in thory it hsould be possible
[06-11 13:59][Chat]Icewolfz: a current tme - ttart time = elasped time
[06-11 13:59][Chat]Icewolfz: maybe throw in a / 1000 or something
[06-11 13:59][Chat]Icewolfz: well maybe /2
[06-11 13:59][Chat]Icewolfz: forgot the timer her is seconds not millisconds
[06-11 14:00][Chat]Icewolfz: so eg every 2 seconds 1 bonus pt for holdee
[06-11 14:00][Chat]Icewolfz: which is not th bad of an idea
[06-11 14:00][Chat]Icewolfz: anwyas thats about hte only thing ican think of o add to solve hte isue
[06-11 14:00][Chat]Icewolfz: is a time elapse featuer
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