Monument ShadowMUD

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[08-12 20:56][Chat]Kaine: oh
[08-12 20:56][Chat]Kaine: hehe
[08-12 20:56][Chat]Icewolfz: mudlet mapper is not linked to mud
[08-12 20:56][Chat]No: the client and webclient can do that
[08-12 20:56][Chat]No: with client update
[08-12 20:56][Chat]Icewolfz: yeah thats cause i built those
[08-12 20:56][Chat]Recluse: Kaine, sorry, I should have used this char
[08-12 20:56][Chat]Icewolfz: data is json so in theroy you could create an importer formudlet mapper
[08-12 20:57][Chat]Icewolfz: but mudlet mapper your own your own
[08-12 20:57][Chat]Icewolfz: most you can do is us the map data the mud sends to build your map
[08-12 20:57][Chat]Kaine: no...you could...i know nuthin
[08-12 20:57][Chat]Recluse: mudlet isn't updated like it could be
[08-12 20:57][Chat]Icewolfz: the mudlet mapper should mostly work but importing from the web cleint or my other wont work
[08-12 20:58][Chat]Icewolfz: granted i probably could create a scrfipt for mudlet that imports the data
[08-12 20:58][Chat]Recluse: but using the omud port should, right Icey?
[08-12 20:58][Chat]Icewolfz: omud is so so
[08-12 20:58][Chat]Icewolfz: it does not have a mapper
[08-12 20:58][Chat]Icewolfz: but you an use the raw data with any client to build maps
[08-12 20:59][Chat]Icewolfz: supirts MSDP, GMCP and old school raw text lines
[08-12 20:59][Chat]Recluse: right but it spits out the standard protcol for nightmare muds directions. should work since driver not really updated in a decade
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ShadowMUD
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