[06-11 13:55] | [Chat] | Icewolfz: its hodler str + dex + melee vs holdee str + dex + melee |
[06-11 13:55] | [Chat] | Icewolfz: wit ha few other minor randomness |
[06-11 13:55] | [Chat] | Icewolfz: wit ha few of the stas wit ha /2 or other cont to balne it out |
[06-11 13:55] | [Chat] | Icewolfz: but in geneal those 3 are the mot baic holds |
[06-11 13:55] | [Chat] | Icewolfz: whic hsi wha tteh snake is |
[06-11 13:55] | [Chat] | Icewolfz: and it adds the holding str |
[06-11 13:56] | [Chat] | Icewolfz: so its str + dex + melee + hold str vs str + dex + melee |
[06-11 13:56] | [Chat] | Icewolfz: so it is due ot you r #s vs the snakes #s |
[06-11 13:56] | [Chat] | Drewnokrew: I figured that lol |
[06-11 13:56] | [Chat] | Icewolfz: so i dont think there is nayting i can do to fix it as it just bad luck |
[06-11 13:57] | [Chat] | Icewolfz: might be able to add a time factor |
[06-11 13:57] | [Chat] | Icewolfz: but thats easier said the ndone due ot how the hold systemworks |
[06-11 13:57] | [Chat] | Icewolfz: might bebale to tack on a timestamp when old set and check it in the break and weight it maybe |
[06-11 13:57] | [Chat] | Icewolfz: eg longer hte hold goes the higher the bonus ot the target maybe |
[06-11 13:57] | [Chat] | Icewolfz: as the 'holder' is tiring |
[06-11 13:58] | [Chat] | Icewolfz: i cna attempt it this wekeend |
[06-11 13:58] | [Chat] | Icewolfz: but that will tkae time to test as ti requires core combat systems and i have to test hta to ensure i dont break stuff ;P |
[06-11 13:58] | [Chat] | Icewolfz: but in thory it hsould be possible |
[06-11 13:59] | [Chat] | Icewolfz: a current tme - ttart time = elasped time |
[06-11 13:59] | [Chat] | Icewolfz: maybe throw in a / 1000 or something |
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