[01-25 00:18] | [Cleric] | Athena: thanks for your suggestions and help |
[01-25 00:18] | [Cleric] | Icewolfz: but by level 20 they start to become powerhouses with multi targeting prayers |
[01-25 00:19] | [Cleric] | Icewolfz: mages are similar |
[01-25 00:19] | [Cleric] | Icewolfz: fighter tend to be reverse, easier and faster at low level by slower at higher levels |
[01-25 00:20] | [Cleric] | Icewolfz: one last time for combat, most prayers have a small window near the end that allows you to run away |
[01-25 00:20] | [Cleric] | Icewolfz: this allows for complex timing and hit and run tactics |
[01-25 00:20] | [Cleric] | Icewolfz: example you time your hit to land before your target's then you run away before they land a hit |
[01-25 00:21] | [Cleric] | Icewolfz: there are other tactics and such that can be used as well |
[01-25 00:21] | [Cleric] | Icewolfz: also allows you to try and run if you think you will get hit before your prayer finishes |
[01-25 00:21] | [Cleric] | Athena: how do I find the westlands from the farmer's road fork |
[01-25 00:21] | [Cleric] | Icewolfz: westlands are far west of town |
[01-25 00:21] | [Cleric] | Icewolfz: from the old man its far west to hoof prints |
[01-25 00:22] | [Cleric] | Icewolfz: north then west will lead you to the framer, continnue west and should be a gap in the fence into the west lands |
[01-25 00:22] | [Cleric] | Icewolfz: south will lead you to the marshes |
[01-25 00:22] | [Cleric] | Icewolfz: its laid out as town, farms, westlands, mountains |
[01-25 00:23] | [Cleric] | Icewolfz: from east to west |
[01-25 00:23] | [Cleric] | Icewolfz: if you go north of farms there are plains |
[01-25 00:23] | [Cleric] | Icewolfz: or a town depending how far west you went |
[01-25 00:24] | [Cleric] | Icewolfz: if you get lost you can always rescue to return to the old man |
[01-25 00:24] | [Cleric] | Icewolfz: you get rescue from level 1 to 5 |
|
Back to List |