Monument ShadowMUD

Cleric

[01-25 00:18][Cleric]Athena: thanks for your suggestions and help
[01-25 00:18][Cleric]Icewolfz: but by level 20 they start to become powerhouses with multi targeting prayers
[01-25 00:19][Cleric]Icewolfz: mages are similar
[01-25 00:19][Cleric]Icewolfz: fighter tend to be reverse, easier and faster at low level by slower at higher levels
[01-25 00:20][Cleric]Icewolfz: one last time for combat, most prayers have a small window near the end that allows you to run away
[01-25 00:20][Cleric]Icewolfz: this allows for complex timing and hit and run tactics
[01-25 00:20][Cleric]Icewolfz: example you time your hit to land before your target's then you run away before they land a hit
[01-25 00:21][Cleric]Icewolfz: there are other tactics and such that can be used as well
[01-25 00:21][Cleric]Icewolfz: also allows you to try and run if you think you will get hit before your prayer finishes
[01-25 00:21][Cleric]Athena: how do I find the westlands from the farmer's road fork
[01-25 00:21][Cleric]Icewolfz: westlands are far west of town
[01-25 00:21][Cleric]Icewolfz: from the old man its far west to hoof prints
[01-25 00:22][Cleric]Icewolfz: north then west will lead you to the framer, continnue west and should be a gap in the fence into the west lands
[01-25 00:22][Cleric]Icewolfz: south will lead you to the marshes
[01-25 00:22][Cleric]Icewolfz: its laid out as town, farms, westlands, mountains
[01-25 00:23][Cleric]Icewolfz: from east to west
[01-25 00:23][Cleric]Icewolfz: if you go north of farms there are plains
[01-25 00:23][Cleric]Icewolfz: or a town depending how far west you went
[01-25 00:24][Cleric]Icewolfz: if you get lost you can always rescue to return to the old man
[01-25 00:24][Cleric]Icewolfz: you get rescue from level 1 to 5
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ShadowMUD
12:22, Lockday, Aenterki 2, 212 AD.

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