Monument ShadowMUD

Monk

[12-24 14:37][Monk]Icewolfz: and probably ave to do it for every class then
[12-24 14:37][Monk]Weezer: well melee knuckles would hurt too as a weapon
[12-24 14:37][Monk]Weezer: for punches
[12-24 14:37][Monk]Morhe nods thought if your a guard defending sweeps/kicks then discipline attacks increase armor to 3, attacks weapons skills increase. once temple guard gets estrenght reduce mind. weapons would have the increases you put in.
[12-24 14:37][Monk]Icewolfz: monks are easy enough to add kick as weapon maybe
[12-24 14:38][Monk]Icewolfz: it requires some reworking of internal systems and weapon code in some spots
[12-24 14:38][Monk]Icewolfz: best way is recode the epaon systems to allow passing wepaon or a #
[12-24 14:38][Monk]Morhe steel toed, heel spikes
[12-24 14:38][Monk]Icewolfz: then i cna pass #s based on stuff
[12-24 14:39][Monk]Icewolfz: then i can claulte stuff per baility and just pass o na # instead of dealign with weapons
[12-24 14:39][Monk]Icewolfz: then i coudl do things like boots an dstuff ro kicks easier
[12-24 14:39][Monk]Icewolfz: may look into it if free later
[12-24 14:40][Monk]Icewolfz: not sure how hard it is to adjust weapon checks ot add a # check
[12-24 14:40][Monk]Morhe temple guard is one step above us Peasant monks
[12-24 14:40][Monk]Icewolfz: monks are probably the most behind class
[12-24 14:40][Monk]Icewolfz: mostly due ot time and me never using them
[12-24 14:40][Monk]Icewolfz: so i wingged a lot of stuff
[12-24 14:40][Monk]Morhe i know
[12-24 14:40][Monk]Morhe about behind
[12-24 14:40][Monk]Icewolfz: and things like the boots/gloves for punches nad kicks wher enot thought of at the time
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06:40, Shadowday, Aenterki 6, 212 AD.

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