Monument ShadowMUD

Monk

[12-24 14:30][Monk]Morhe not dissing!! just thinking..
[12-24 14:31][Monk]Morhe any any changes would be for the rest of my monk army..
[12-24 14:32][Monk]Icewolfz: tallons can be hands as well
[12-24 14:32][Monk]Icewolfz: most people think of talons and fingers
[12-24 14:32][Monk]Morhe a strike punch/kick are fairly the same till 55 level
[12-24 14:33][Monk]Icewolfz: diff is weapons for punches
[12-24 14:34][Monk]Weezer: the kicks have a chance to knock down is the only reason to use them..otherwise disci combos are superior all the way
[12-24 14:34][Monk]Weezer: Jet is kicks main
[12-24 14:35][Monk]Icewolfz: i probably should boost kick damge by like 10% to off set the no wepaon
[12-24 14:35][Monk]Weezer isn't subbing until new stuff is added...which could be a while
[12-24 14:35][Monk]Icewolfz: that or try and factor in boots
[12-24 14:35][Monk]Weezer: i had an idea to add spiked boots to loot
[12-24 14:35][Monk]Icewolfz: saddly slow
[12-24 14:35][Monk]Weezer: which add to damage by a bit
[12-24 14:35][Monk]Icewolfz: unless soone else starts to attempt ot code some it may be a while
[12-24 14:36][Monk]Weezer: spiked boots would hurt baaaaad
[12-24 14:36][Monk]Icewolfz: i probabnly have to base it on ac
[12-24 14:36][Monk]Icewolfz: i probaly just query the foot/hoof ac value and use that in place of a weapon #
[12-24 14:36][Monk]Icewolfz: may help balance out kicks
[12-24 14:36][Monk]Icewolfz: grnated then i have to do the same for punches and gloves
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