Monument ShadowMUD

Monk

[12-12 12:58][Monk]Icewolfz: damage is not always the idea of a command's design
[12-12 12:59][Monk]Icewolfz: overall hard ot baalnce due to the multi round and such
[12-12 13:01][Monk]Icewolfz: maybe if ido damge / # of periods
[12-12 13:01][Monk]Icewolfz: instead of a hard cap, cap based on # of rounds
[12-12 13:03][Monk]Icewolfz: hmm granted no way to get totla periods
[12-12 13:04][Monk]Icewolfz: overall not sure the is agood fix
[12-12 13:05][Monk]Icewolfz: as dg was designed more then just a pure damge command
[12-12 13:06][Monk]Icewolfz: as its a % based on otal p not a formula like dp
[12-12 13:06][Monk]Icewolfz: dp uses skills/stats/other to calualte damge
[12-12 13:06][Monk]Icewolfz: whil dg is a pur % of target
[12-12 13:06][Monk]Icewolfz: no skill/stats required for that
[12-12 13:06][Monk]Icewolfz: it simple just does set am wit ha max cap
[12-12 13:06][Monk]Icewolfz: over the # of periods based on skill
[12-12 13:07][Monk]Icewolfz: granted i wil ladmit players wont get the top #s due to skill ranges
[12-12 13:07][Monk]Icewolfz: not sure the exact #s they get off hand
[12-12 13:07][Monk]Icewolfz: i think they max at 3 rounds
[12-12 13:08][Monk]Icewolfz: at legned monk
[12-12 13:08][Monk]Toblakai: yeah, so its low
[12-12 13:08][Monk]Icewolfz: hmm myabe 2
[12-12 13:08][Monk]Icewolfz: am trying ot call raw into the syste mto get the exact #s players ma yget now
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18:14, Vaigday, Kantki 20, 215 AD.

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