Monument ShadowMUD

Monk

[12-12 12:55][Monk]Icewolfz: so dg can do mor damge larger targes
[12-12 12:55][Monk]Toblakai: in theory
[12-12 12:55][Monk]Toblakai: larger target, not much gets larger than a dragon
[12-12 12:55][Monk]Icewolfz: granted it may have caps to prevent op
[12-12 12:56][Monk]Icewolfz: wont know until i look
[12-12 12:56][Monk]Icewolfz: hmm does havea cap
[12-12 12:56][Monk]Icewolfz: probbaly did cap due to oover power or somethign at some point i forget
[12-12 12:56][Monk]Toblakai: I figured it was some type of cap, that might just need a tweak
[12-12 12:56][Monk]Icewolfz: granted it alos damged multi times
[12-12 12:56][Monk]Toblakai doesn't wat overpowered, just useable
[12-12 12:57][Monk]Toblakai: one damage per round you can channel it
[12-12 12:57][Monk]Toblakai: I am lucky to get 2-3 rounds
[12-12 12:57][Monk]Icewolfz: each period does damge
[12-12 12:57][Monk]Icewolfz: so each round of sufficae does same damge
[12-12 12:57][Monk]Toblakai: yep
[12-12 12:57][Monk]Icewolfz: last up to 4 or 5 rounds
[12-12 12:58][Monk]Icewolfz: graned i dnt think players can reach the upper #s
[12-12 12:58][Monk]Toblakai: but it feels basically not useable in its current iteration, as why hit a rank l spell that does maybe 6% of Nocs hp, when I can assail for 13-16% or more
[12-12 12:58][Monk]Toblakai: I don't beleive there are enough monk boosters like mage has to reach upper limits
[12-12 12:58][Monk]Icewolfz: someof it is diff design ideas at te time
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11:03, Lockday, Kantki 17, 215 AD.

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