| [12-12 13:14] | [Monk] | Icewolfz: and all extra hits at a lower % with a max cap to prevent ot much op |
| [12-12 13:14] | [Monk] | Icewolfz: might be a good balance i think |
| [12-12 13:14] | [Monk] | Icewolfz: i also adjusted he # ranges so it hsould last longer now |
| [12-12 13:14] | [Monk] | Icewolfz: granted npcs have a highe r# as wel lso monk npcs that have dg may be harder ot kill now |
| [12-12 13:14] | [Monk] | Icewolfz: grand ther onyl 1 or 2 i think in game |
| [12-12 13:15] | [Monk] | Icewolfz: anwyas see how hte tweaks work and let me know |
| [12-12 13:15] | [Monk] | Toblakai: just out of meeting, going to test now |
| [12-12 13:16] | [Monk] | Icewolfz: ok i jus tdi a force updae otb e sure it updated :P |
| [12-12 13:16] | [Monk] | Icewolfz: any issues form this point let me know |
| [12-12 13:16] | [Monk] | Icewolfz: ovearll it hsoudl be more powerful |
| [12-12 13:16] | [Monk] | Icewolfz: so compaing ti ot dp is not easy |
| [12-12 13:16] | [Monk] | Icewolfz: as the yare deisgned diff goals |
| [12-12 13:17] | [Monk] | Icewolfz: so damge #s mean nothign with how dg is designed |
| [12-12 13:17] | [Monk] | Icewolfz: since it uses % based instead of stat/skill |
| [12-12 13:17] | [Monk] | Toblakai: seems more useful |
| [12-12 13:17] | [Monk] | Icewolfz: os it iwl lsuck on lower npcs |
| [12-12 13:17] | [Monk] | Toblakai: technically less damage than chaining dragonpalm or whatever, but they can't move, so single target its good. Risk on aoe which is fine |
| [12-12 13:17] | [Monk] | Icewolfz: well as aid iths t% vs formula damge too |
| [12-12 13:18] | [Monk] | Toblakai: either way, its actually usable now |
| [12-12 13:18] | [Monk] | Icewolfz: forget wha tdp range is for damgge |
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