Monument ShadowMUD

Newbie

[07-23 21:53][Newbie]Icewolfz: we use ot not have one
[07-23 21:54][Newbie]Icewolfz: only got one after i hated all the premade clients and coded my own
[07-23 21:54][Newbie]Cornus: thank you for that
[07-23 21:54][Newbie]Icewolfz: use to be other web clients but look slike most of hem have died
[07-23 21:54][Newbie]Icewolfz: mud portal didnt have a bad client but ti died but the code can still be gottne off github
[07-23 21:55][Newbie]Icewolfz: thye had a fancy mapper using a graphics lib i think i never got around to digging to see if it wold be better then my custom drawn one
[07-23 21:57][Newbie]Icewolfz: the newest webclietni coded will even work on other muds, as long as they have aweb socket port
[07-23 21:57][Newbie]Icewolfz: granted the mapper wont work as it uses a mix of gmcp ironreamls and custom
[07-23 21:58][Newbie]Icewolfz: but it can be hacked as i posted that code on my github
[07-23 21:59][Newbie]Icewolfz: plus being web tech one can jus tuse dev tools and run any js they want ot manipulate the itnerface and code
[07-23 21:59][Newbie]Icewolfz: so pretty easy t oadd featuers to the mapper
[07-25 11:53][Newbie]Cornus: so wondering if I should be dodging 'so-and-so whirls at you' or if with the mantle/buffer I'd be ok?
[07-25 11:54][Newbie]Icewolfz: well if you can survive its your clal ;P
[07-25 11:54][Newbie]Icewolfz: buffers are a layer of physical protection
[07-25 11:54][Newbie]Icewolfz: it adds to your armor protection but the total protection for abilites maxes at 50% between all physical armor
[07-25 11:55][Newbie]Icewolfz: meanign if your hit with an abilit (speical) it will do at least 50% of the damage no matter how good your armor is else youd never get hurt
[07-25 11:55][Newbie]Cornus: gotcha
[07-25 11:55][Newbie]Icewolfz: while 'generic/idle' hits are reduced to 0 with full protection
[07-25 11:55][Newbie]Icewolfz: you can also change the genric messages using setenv or even disable them
[07-25 11:55][Newbie]Icewolfz: reduces spam but cna be dedly
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ShadowMUD
08:19, Darkday, Sartki 9, 217 AD.

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