Monument ShadowMUD

Newbie

[07-20 20:53][Newbie]Icewolfz: granted some races are just high cost like ogres are not the smartest and even as a mage it may be a 3 or so pts to get int raised up
[07-20 20:53][Newbie]Cornus: makes it more feasible to have an ogre mage or some such
[07-20 20:54][Newbie]Cornus: still more spendy but at least somewhat possible
[07-20 20:54][Newbie]Icewolfz: yeah but its the price you pay for pickign a more less int race
[07-20 20:54][Newbie]Icewolfz: eg faeries or nymphs make the best clerics as that is centered on charm
[07-20 20:54][Newbie]Icewolfz: or maybe ti was nymphs for charm and fae for int its bene a while since i dug in to those systems
[07-20 20:55][Newbie]Icewolfz: plus you could always boost your inital stat high to offset the cost some
[07-20 20:55][Newbie]Icewolfz: but even with cap pts you stil lgotta then raise the stat up with xp
[07-20 20:55][Newbie]Icewolfz: so you get free cap pts but you gotta xp to get the stats
[07-20 20:56][Newbie]Icewolfz: i will say skills will train as you use them dependign on teh abilitiy
[07-20 20:56][Newbie]Icewolfz: but you can speed that up by spending raw xp
[07-20 20:56][Newbie]Icewolfz: in gneral best to raise up stats as skills will auto raise while you collect the xp
[07-20 20:57][Newbie]Icewolfz: unless ther a cool spell or something you want
[07-20 20:57][Newbie]Icewolfz: clerics have like 140+ prayers ranged over levels
[07-20 20:57][Newbie]Icewolfz: and subs
[07-20 20:57][Newbie]Icewolfz: mages i think have like 90ish
[07-20 20:57][Newbie]Icewolfz: monks have 67 abilities
[07-20 20:57][Newbie]Icewolfz: clerics have the most due to 2 extra subs
[07-20 20:58][Newbie]Icewolfz: plus i have been slow so some subs ar missing higher ranked abilities a sa some day when i get a good idea to finally fill those missing spots
[07-20 20:59][Newbie]Icewolfz: monks also work well wit hweapons vs clerics
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