| [01-22 01:01] | [Rogue] | Icewolfz: -}-> and never need mages or clerics for info <-{- |
| [01-22 01:02] | [Rogue] | Malice would be down for an id scroll with a recharge timer. |
| [01-22 01:02] | [Rogue] | Icewolfz: -}-> as for clas the help for all abilites list wepaon info so once yo know the wepaons skill type its easy enough t ofind out class limits <-{- |
| [01-22 01:02] | [Rogue] | Icewolfz: -}-> i think it has a counter ot show # of uses <-{- |
| [01-22 01:03] | [Rogue] | Icewolfz: -}-> and then slolwy adds back over time to the max use <-{- |
| [01-23 09:09] | [Rogue] | NEWS: Morgan is now level 78. |
| [01-25 20:43] | [Rogue] | Malice: Man, I missed shadowflicker.... |
| [01-25 21:02] | [Rogue] | Malice: would it be possible to have shadowflicker force end/'exhale' at the end of combat? Or at least be able to butcher/fillet while it cools down? |
| [01-25 21:33] | [Rogue] | Icewolfz: -}-> just craete a trigger <-{- |
| [01-25 21:33] | [Rogue] | Icewolfz: -}-> just trigge ron the end text <-{- |
| [01-25 21:34] | [Rogue] | Malice: that stalls moving on to the next thing by a heartbeat, though... |
| [01-25 21:34] | [Rogue] | Malice: slows down the flow quite a bit |
| [01-25 21:34] | [Rogue] | Icewolfz: -}-> posible but i never timied it <-{- |
| [01-25 21:35] | [Rogue] | Icewolfz: -}-> not much to do about with how the command ystem it self works <-{- |
| [01-25 21:35] | [Rogue] | Malice: it does... combat is over.... but you have to wait to 'breath out' before you can move on. |
| [01-25 21:35] | [Rogue] | Icewolfz: -}-> yeah thats shadowflicker design <-{- |
| [01-25 21:35] | [Rogue] | Icewolfz: -}-> catch on it doing so many hits/rounds <-{- |
| [01-25 21:35] | [Rogue] | Malice: fair enough |
| [01-25 21:35] | [Rogue] | Icewolfz: -}-> teid to balance the hits/damage with time <-{- |
| [01-25 21:36] | [Rogue] | Icewolfz: -}-> unlike mages/clerics rogue area 'physical' class so i trie dot balance of that if i rememer when designed it <-{- |
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