Monument ShadowMUD

Rogue

[01-22 01:01][Rogue]Icewolfz: -}-> and never need mages or clerics for info <-{-
[01-22 01:02][Rogue]Malice would be down for an id scroll with a recharge timer.
[01-22 01:02][Rogue]Icewolfz: -}-> as for clas the help for all abilites list wepaon info so once yo know the wepaons skill type its easy enough t ofind out class limits <-{-
[01-22 01:02][Rogue]Icewolfz: -}-> i think it has a counter ot show # of uses <-{-
[01-22 01:03][Rogue]Icewolfz: -}-> and then slolwy adds back over time to the max use <-{-
[01-23 09:09][Rogue]NEWS: Morgan is now level 78.
[01-25 20:43][Rogue]Malice: Man, I missed shadowflicker....
[01-25 21:02][Rogue]Malice: would it be possible to have shadowflicker force end/'exhale' at the end of combat? Or at least be able to butcher/fillet while it cools down?
[01-25 21:33][Rogue]Icewolfz: -}-> just craete a trigger <-{-
[01-25 21:33][Rogue]Icewolfz: -}-> just trigge ron the end text <-{-
[01-25 21:34][Rogue]Malice: that stalls moving on to the next thing by a heartbeat, though...
[01-25 21:34][Rogue]Malice: slows down the flow quite a bit
[01-25 21:34][Rogue]Icewolfz: -}-> posible but i never timied it <-{-
[01-25 21:35][Rogue]Icewolfz: -}-> not much to do about with how the command ystem it self works <-{-
[01-25 21:35][Rogue]Malice: it does... combat is over.... but you have to wait to 'breath out' before you can move on.
[01-25 21:35][Rogue]Icewolfz: -}-> yeah thats shadowflicker design <-{-
[01-25 21:35][Rogue]Icewolfz: -}-> catch on it doing so many hits/rounds <-{-
[01-25 21:35][Rogue]Malice: fair enough
[01-25 21:35][Rogue]Icewolfz: -}-> teid to balance the hits/damage with time <-{-
[01-25 21:36][Rogue]Icewolfz: -}-> unlike mages/clerics rogue area 'physical' class so i trie dot balance of that if i rememer when designed it <-{-
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