| [01-22 00:57] | [Rogue] | Icewolfz: -}-> most rogue combat rquire club, knife, tekagi-shuko, or a small sword <-{- |
| [01-22 00:57] | [Rogue] | Icewolfz: -}-> or a variblt of those 4 <-{- |
| [01-22 00:57] | [Rogue] | Icewolfz: -}-> some require a cord <-{- |
| [01-22 00:57] | [Rogue] | Malice nods |
| [01-22 00:58] | [Rogue] | Icewolfz: -}-> knife should work for any but blunt attacks <-{- |
| [01-22 00:58] | [Rogue] | Icewolfz: -}-> swords will be more limited <-{- |
| [01-22 00:58] | [Rogue] | Malice: would be neet if looking at an item revealed its class/type |
| [01-22 00:58] | [Rogue] | Icewolfz: -}-> but i trie dot add varity and range <-{- |
| [01-22 00:58] | [Rogue] | Icewolfz: -}-> fighters can discern info <-{- |
| [01-22 00:59] | [Rogue] | Icewolfz: -}-> you can also sell an item to vendor, show [item], by it ack <-{- |
| [01-22 00:59] | [Rogue] | Icewolfz: -}-> for quick basic info like skill and mateirals <-{- |
| [01-22 00:59] | [Rogue] | Malice: ahhh |
| [01-22 00:59] | [Rogue] | Icewolfz: -}-> i probably should see if the in game item does it <-{- |
| [01-22 01:00] | [Rogue] | Icewolfz: -}-> if no i proabbly should add it <-{- |
| [01-22 01:00] | [Rogue] | Icewolfz: -}-> make them more useful and desired <-{- |
| [01-22 01:00] | [Rogue] | Icewolfz: -}-> and it does ;P <-{- |
| [01-22 01:00] | [Rogue] | Icewolfz: -}-> you can use the in game item to get lore/wizlores/analyzes/skill info <-{- |
| [01-22 01:00] | [Rogue] | Icewolfz: -}-> if i rmeeber it has a limited # of uses that rechrage over time <-{- |
| [01-22 01:01] | [Rogue] | Icewolfz: -}-> to prvent ot much op of teh item <-{- |
| [01-22 01:01] | [Rogue] | Icewolfz: -}-> other wise people would just spam the item to get info <-{- |
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