Monument ShadowMUD

Rogue

[01-22 00:57][Rogue]Icewolfz: -}-> most rogue combat rquire club, knife, tekagi-shuko, or a small sword <-{-
[01-22 00:57][Rogue]Icewolfz: -}-> or a variblt of those 4 <-{-
[01-22 00:57][Rogue]Icewolfz: -}-> some require a cord <-{-
[01-22 00:57][Rogue]Malice nods
[01-22 00:58][Rogue]Icewolfz: -}-> knife should work for any but blunt attacks <-{-
[01-22 00:58][Rogue]Icewolfz: -}-> swords will be more limited <-{-
[01-22 00:58][Rogue]Malice: would be neet if looking at an item revealed its class/type
[01-22 00:58][Rogue]Icewolfz: -}-> but i trie dot add varity and range <-{-
[01-22 00:58][Rogue]Icewolfz: -}-> fighters can discern info <-{-
[01-22 00:59][Rogue]Icewolfz: -}-> you can also sell an item to vendor, show [item], by it ack <-{-
[01-22 00:59][Rogue]Icewolfz: -}-> for quick basic info like skill and mateirals <-{-
[01-22 00:59][Rogue]Malice: ahhh
[01-22 00:59][Rogue]Icewolfz: -}-> i probably should see if the in game item does it <-{-
[01-22 01:00][Rogue]Icewolfz: -}-> if no i proabbly should add it <-{-
[01-22 01:00][Rogue]Icewolfz: -}-> make them more useful and desired <-{-
[01-22 01:00][Rogue]Icewolfz: -}-> and it does ;P <-{-
[01-22 01:00][Rogue]Icewolfz: -}-> you can use the in game item to get lore/wizlores/analyzes/skill info <-{-
[01-22 01:00][Rogue]Icewolfz: -}-> if i rmeeber it has a limited # of uses that rechrage over time <-{-
[01-22 01:01][Rogue]Icewolfz: -}-> to prvent ot much op of teh item <-{-
[01-22 01:01][Rogue]Icewolfz: -}-> other wise people would just spam the item to get info <-{-
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09:55, Flameday, Kortki 8, 224 AD.

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