[04-29 17:46] | [RP] | Am: very high, like admin level if I recall right. |
[04-29 17:47] | [RP] | Icewolfz: yeah |
[04-29 17:47] | [RP] | Icewolfz: which basicly is me |
[04-29 17:47] | [RP] | Am: tho it can be delegated by user. |
[04-29 17:47] | [RP] | Icewolfz: i am trying to self contain al lteh guild stuff and make it eaier ot mantain and update with out having to be me if need be |
[04-29 17:47] | [RP] | Icewolfz: byu using guild o control stuff ican create guild commands to contro lstuff |
[04-29 17:47] | [RP] | Icewolfz: and mak guilds more self contained |
[04-29 17:47] | [RP] | Icewolfz: eg they can change there own leaders |
[04-29 17:48] | [RP] | Icewolfz: no need fo an immi to be involed unless something relaly bad happens |
[04-29 17:48] | [RP] | Am: so it makes good game sense but none at all for reuse of code/memory/cpu. :) |
[04-29 17:49] | [RP] | Icewolfz: update lowers memory as well |
[04-29 17:49] | [RP] | Am: but if there were 20 guilds, then this would work to the advatage of what I speak, as they would all be reusing their own code. |
[04-29 17:49] | [RP] | Icewolfz: as it changed how the roster data was loaded |
[04-29 17:50] | [RP] | Icewolfz: overall this hsould make it eaisr ot manager / create guilds |
[04-29 17:50] | [RP] | Icewolfz: as al lteh data file are now contained in 1 subfolder |
[04-29 17:50] | [RP] | Am: right - complete game play sense.. |
[04-29 17:50] | [RP] | Am: i never look at that in code. I figure out how to make it tighter without breaking anything. |
[04-29 17:50] | [RP] | Icewolfz: code is not bad |
[04-29 17:52] | [RP] | Am: like, before unicode and double byte combos, you could cache the entire array of ascsii 254 chars in ram and always use that after the first use of printing any text. |
[04-30 19:28] | [RP] | Am: play your part :) |
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