Monument ShadowMUD

Rp

[04-29 17:46][RP]Am: very high, like admin level if I recall right.
[04-29 17:47][RP]Icewolfz: yeah
[04-29 17:47][RP]Icewolfz: which basicly is me
[04-29 17:47][RP]Am: tho it can be delegated by user.
[04-29 17:47][RP]Icewolfz: i am trying to self contain al lteh guild stuff and make it eaier ot mantain and update with out having to be me if need be
[04-29 17:47][RP]Icewolfz: byu using guild o control stuff ican create guild commands to contro lstuff
[04-29 17:47][RP]Icewolfz: and mak guilds more self contained
[04-29 17:47][RP]Icewolfz: eg they can change there own leaders
[04-29 17:48][RP]Icewolfz: no need fo an immi to be involed unless something relaly bad happens
[04-29 17:48][RP]Am: so it makes good game sense but none at all for reuse of code/memory/cpu. :)
[04-29 17:49][RP]Icewolfz: update lowers memory as well
[04-29 17:49][RP]Am: but if there were 20 guilds, then this would work to the advatage of what I speak, as they would all be reusing their own code.
[04-29 17:49][RP]Icewolfz: as it changed how the roster data was loaded
[04-29 17:50][RP]Icewolfz: overall this hsould make it eaisr ot manager / create guilds
[04-29 17:50][RP]Icewolfz: as al lteh data file are now contained in 1 subfolder
[04-29 17:50][RP]Am: right - complete game play sense..
[04-29 17:50][RP]Am: i never look at that in code. I figure out how to make it tighter without breaking anything.
[04-29 17:50][RP]Icewolfz: code is not bad
[04-29 17:52][RP]Am: like, before unicode and double byte combos, you could cache the entire array of ascsii 254 chars in ram and always use that after the first use of printing any text.
[04-30 19:28][RP]Am: play your part :)
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