Monument ShadowMUD

Rp

[03-14 23:46][RP]Tebryn stabs them in the face.
[04-29 17:41][RP]Am: so it might affect this line also ?
[04-29 17:41][RP]Icewolfz: all lines
[04-29 17:41][RP]Icewolfz: tis hte core daemon
[04-29 17:42][RP]Icewolfz: should be fine i tested on dev
[04-29 17:42][RP]Icewolfz: i basically stripped out all the hard coded guild lines
[04-29 17:42][RP]Icewolfz: and made it call the guild daemon
[04-29 17:44][RP]Am: why would you move the chat function from the normal channel system to the guild system? wouldn't it make more sense for memory use, instruction caching, etc...to keep it in the existing system ?
[04-29 17:45][RP]Icewolfz: onyl guild lines
[04-29 17:45][RP]Icewolfz: the guld daemon querys ht guild info for channels
[04-29 17:45][RP]Icewolfz: then calls the chat daemon to add them
[04-29 17:45][RP]Icewolfz: the chat daemon on load calls the load function form the guild daemon
[04-29 17:45][RP]Icewolfz: to register guild lines
[04-29 17:45][RP]Icewolfz: this way all guild stuff is in one daemon
[04-29 17:46][RP]Am: right...but I'm losing why that would be better for anything...except grouping the guild functions together in code.
[04-29 17:46][RP]Icewolfz: and allows for easy adding/chaning channels for guilds with out having to edit the core channel database
[04-29 17:46][RP]Icewolfz: acces rights
[04-29 17:46][RP]Icewolfz: only those that have high access rights can edit htechannel file
[04-29 17:46][RP]Icewolfz: by moving to guild daemon they cna just do GUILD_D->set_guild_channel('name', 'guild')
[04-29 17:46][RP]Icewolfz: to chang ethe channel
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ShadowMUD
19:09, Vaigday, Kortki 10, 212 AD.

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