Monument ShadowMUD

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[01-06 21:39][Chat]Icewolfz: the code it self only uses standard lib random
[01-06 21:39][Chat]Icewolfz: and you cna use 64 bit
[01-06 21:39][Chat]Icewolfz: just takes more memory
[01-06 21:39][Chat]Roku: back then we even ran commands to show it was an ancient xeon that didn't have x64-86 capability, but did have x64 that was itanium compatible
[01-06 21:39][Chat]Icewolfz: 32bit os suports 64bit #s
[01-06 21:40][Chat]Icewolfz: it just takes more memory and more cpu
[01-06 21:40][Chat]Roku: we fixed the memory issues by paying more :)
[01-06 21:40][Chat]Icewolfz: which is why i never tried my custom fluffos that was 64bit int
[01-06 21:40][Chat]Icewolfz: wasnt worth double the memory as most #s didnt need the 64bit range
[01-06 21:41][Chat]Icewolfz: plus it would also bump cpu as it would require more registers to do the math
[01-06 21:41][Chat]Icewolfz: i still have th code backedup
[01-06 21:41][Chat]Roku: very true, all of these 1 and 4 bit things using 8 bit int is efficient, but given the power of todays cpu.. stupid to sacrifice dropping them into at least 32 bit buckets with 64 bit true random.
[01-06 21:41][Chat]Icewolfz: granted it owuld have ot be tested to be used as not sure if i got everything right
[01-06 21:41][Chat]Icewolfz: doenst matte rabout todays cpus it depends on the host cpu which is limited
[01-06 21:42][Chat]Icewolfz: its a32bit host designed for older software
[01-06 21:42][Chat]Roku: and if we need to pay a little more for it, let us know. Gameplay fixes before Dusk and I sacrifice :)
[01-06 21:42][Chat]Icewolfz: so short of a host chagne today's cpus mean nothign
[01-06 21:42][Chat]Icewolfz: as the cpu cant change on th host
[01-06 21:43][Chat]Recluse: moving lines
[01-06 21:44][Chat]Icewolfz: ovearll the most we can get on this host is more memory and more %cpu for the cost
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