Monument ShadowMUD

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[12-17 12:52][Chat]Cowl: Strike would hold 8-10mil
[12-17 12:52][Chat]Cowl: depending on repop timings etc
[12-17 12:52][Chat]Icewolfz: at low levels rogues an fightere wher the xp kings
[12-17 12:52][Chat]Icewolfz: but once mages/clerics got 20 it reversed
[12-17 12:52][Chat]Icewolfz: a lot of it was due to the multi vs single hitters of clerics/mages
[12-17 12:52][Chat]Cowl: but you generally wanted a rogue or fighter for danger mobs
[12-17 12:53][Chat]Icewolfz: monks/fighter/rogues pretty much lacks any high class multis
[12-17 12:53][Chat]Cowl: except a couple niche uses of clerics for dragons
[12-17 12:53][Chat]Icewolfz: yeah for single high npcs rogues and figthers ruled
[12-17 12:53][Chat]Cowl recalls high enough wisdom you could outright resist dragon roars
[12-17 12:53][Chat]Icewolfz: as rogues and figthers tend ot have higher dmange single hitters
[12-17 12:53][Chat]Icewolfz: not sure what the stuf ffor the roar/cry is now
[12-17 12:53][Chat]Icewolfz: it hsould be dodbale now
[12-17 12:54][Chat]Cowl: easier to just disable them and be safe
[12-17 12:54][Chat]Icewolfz: yaeh the cry is a normal ability
[12-17 12:54][Chat]Icewolfz: adds a earring gimp
[12-17 12:54][Chat]Cowl: but not sure thats the path that I will take on every character. (keep testing more things
[12-17 12:54][Chat]Icewolfz: as well as a dazed effect
[12-17 12:54][Chat]Icewolfz: yeah ther a lot of stuff
[12-17 12:54][Chat]Cowl got stunned for 20 rounds by Bala
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11:18, Darkday, Kepki 9, 212 AD.

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