Monument ShadowMUD

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[04-07 20:27][Chat]Icewolfz: it mostly depends on the coder who adds it ot he area monsters
[04-07 20:27][Chat]Icewolfz: granted mosnter are not vlery smart so its motly just an extra command you throw in the command list
[04-07 20:27][Chat]Roku: the trade off is I want level 101 to exist, not for anything more than a 1% bonus over level 100 on any skill, just the extra 2% random hit chance.
[04-07 20:28][Chat]Icewolfz: eg set_spells('fireball', 'lasso', 'fireball',,....)
[04-07 20:28][Chat]Icewolfz: level 101 will not be happening any time soon due ot al lthe require stuff
[04-07 20:28][Chat]Icewolfz: ther are far more issues then 2%
[04-07 20:28][Chat]Roku: right I know. I set up some evil monsters. :)
[04-07 20:28][Chat]Roku: the Ice wizard in particular.
[04-07 20:28][Chat]Icewolfz: it would take weeks if not months ot even do 1 level
[04-07 20:29][Chat]Icewolfz: asid every rank l at a min would be required to be checked all the skill ranges, cost, trainig would all be have to rviewed, tested and realanced to fit extra levels
[04-07 20:29][Chat]Roku: well it appears we have years, thank god. just chunk it up and hack. :)
[04-07 20:29][Chat]Icewolfz: for monters none of that matters for players it is required
[04-07 20:29][Chat]Roku: keep the ranges identical to now
[04-07 20:29][Chat]Icewolfz: again it is not that simple
[04-07 20:29][Chat]Icewolfz: even jus ta simple 101 would nearl double if not tripple the power damgne for players
[04-07 20:30][Chat]Roku: just make the chance of hit reflect random, not random minus 1.95%
[04-07 20:30][Chat]Icewolfz: again it would all have ot be checked and adjusted first
[04-07 20:30][Chat]Roku: OR, and I have tried this, trying to take the 8 bit libs to 256bit.
[04-07 20:30][Chat]Icewolfz: thats not possible
[04-07 20:30][Chat]Icewolfz: host is limit and even then fluffos doesnt do 256
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