Monument ShadowMUD

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[10-31 11:13][Chat]Icewolfz: cant there is no external way for users to get access
[10-31 11:13][Chat]Icewolfz: you owuld need ata min immortal level
[10-31 11:14][Chat]Icewolfz: an immortal might bebale to do some creative stuff depending on the code and the driver it slef
[10-31 11:14][Chat]Icewolfz: as therae some peices of code that can crash the mud if ran
[10-31 11:14][Chat]Icewolfz: and i am sure there are probably buffer overruns
[10-31 11:14][Chat]Rmp: Yeah, some of it is in Lotus' home :)
[10-31 11:15][Chat]Icewolfz: it would be near impossible for user t odo anyting
[10-31 11:15][Chat]Icewolfz: as the lpc virtual machine wraps everyting
[10-31 11:15][Chat]Rmp: There's some gnarly self-referencing code upon which it appears the object it references is gone and causes bad things.
[10-31 11:15][Chat]Icewolfz: so youd have to get pass multiple layers
[10-31 11:16][Chat]Icewolfz: the mud is more like javascript
[10-31 11:16][Chat]Icewolfz: it lives in a virutal machine
[10-31 11:16][Chat]Icewolfz: youd have to irst get past that
[10-31 11:16][Chat]Icewolfz: and nothing in playe rspace allows that
[10-31 11:16][Chat]Icewolfz: granted iwont say its 100% impossible as it is old code but ti would take someone with immortal access to probably even begin to try
[10-31 11:17][Chat]Icewolfz: the only way a user could break anyting as siaid is crashing most of the time
[10-31 11:17][Chat]Icewolfz: but the mud it self has no direct os access
[10-31 11:17][Chat]Icewolfz: ther are multiple layers between a player and the shell itself
[10-31 11:18][Chat]Rmp: and even then most likely the driver doesn't die but the lib forces it to fall over.
[10-31 11:18][Chat]Icewolfz: as you have the code level, then lpc virtual machine, then driver
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