| [01-31 15:16] | [Chat] | Icewolfz: basically the generic combat system asilcys does random(limb) == hit using it |
| [01-31 15:17] | [Chat] | Deez: If I was an enterprising blacksmith, I'd make something to hurt when a tail wallops ya |
| [01-31 15:17] | [Chat] | Icewolfz: saddly thats not doable with out a lot of redeisin in the core combat systems |
| [01-31 15:17] | [Chat] | Icewolfz: and armor systems |
| [01-31 15:17] | [Chat] | Icewolfz: and limb system |
| [01-31 15:17] | [Chat] | Deez: ahhh |
| [01-31 15:18] | [Chat] | Icewolfz: unless a limb is marked as 'wieldable' it cant use weapons to attack |
| [01-31 15:18] | [Chat] | Icewolfz: might be a few hacks that might work but it is not a quick thing |
| [01-31 15:19] | [Chat] | Icewolfz: as i did add code for limb as weapons |
| [01-31 15:19] | [Chat] | Icewolfz: bu tthat was more for horns/tusk |
| [01-31 15:19] | [Chat] | Icewolfz: doing it for a player would require some ustom stuff that may not work |
| [01-31 15:20] | [Chat] | Icewolfz: but in theory the system could proaby be used to make custom armor that may turn a limb into a weapon |
| [01-31 15:20] | [Chat] | Icewolfz: main issue is limb sever there is no way to know whe na limb severs so it would break the custom stuff |
| [01-31 15:21] | [Chat] | Icewolfz: i may look into it see if i can make atail spike but its not a quick thing |
| [01-31 15:22] | [Chat] | Icewolfz: main issue i think is it is ment ot 'hide' the item |
| [01-31 15:23] | [Chat] | Icewolfz: yeah i would have to expand hte core system at a min to allow me ot turn off the hide flags |
| [01-31 15:23] | [Chat] | Icewolfz: granted might beable to hack around it anwyas i will note hte idea down and see |
| [01-31 15:24] | [Chat] | Icewolfz: afkish next 20 or 30 mins to cook |
| [01-31 21:55] | [Chat] | Roku: broken triggers? |
| [01-31 21:55] | [Chat] | Roku: broken triggers? |
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